Dark Knight: Difference between revisions

64 bytes removed ,  11 November 2022
m (Text replacement - "DKcombo5.png" to "Combo - Dark Knight 2.png")
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! width="25%" |Damage
! width="25%" |Damage
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| [[File:Combo - Dark Knight 1.png]]
| [[File:Combo - Dark Knight 1.png|520px]]
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While dashing, Elesis sends out waves of blood at the cost of MP in front of her that pierce through two targets, hitting up to three targets. Repeatedly pressing {{CZ}} will send out more waves. The last two waves will pierce all enemies. Waves can be absorbed/reflected.
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, fire multiple blood slashes forward that pierce through two targets, hitting up to three targets. Repeatedly pressing {{CZ}} will send out more waves. The last two waves will pierce all enemies. Waves can be absorbed/reflected.
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{{CDR}}<br>
{{CDR}}<br>
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+ 87% Phy. Damage x4<br>
+ 87% Phy. Damage x4<br>
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| [[File:Combo - Dark Knight 2.png]]
| [[File:Combo - Dark Knight 2.png|520px]]
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Elesis rushes through the targets, turns around, and strikes her sword into them. She then releases dark El energy from her sword while in '''Super Armor''', damaging them multiple times and finally sends them flying with a back kick. Note that the longer you hold {{CX}}, the longer she will release dark energy before doing the back kick. The back kick can be interrupted by movement, allowing you to continue comboing without knocking enemies away.
After doing the standard {{CDR}}{{CZ}} combo, turn around and strike enemies. Continue the combo by releasing dark energy while in Super Armor and finish by launching them with a kick. The longer you hold {{CX}}, the longer you will release dark energy before doing the back kick. The back kick can be interrupted by movement, allowing you to continue comboing without knocking enemies away.
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{{CDR}}<br>
{{CDR}}<br>
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{{CDeX}}{{CDeX}}{{CDeZ}}
{{CDeX}}{{CDeX}}{{CDeZ}}
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Replaces the original {{CX}}{{CX}} with a faster variant, performing a quick slash sideways and forwards instead. Afterwards, continue slashing your opponent while in '''Super Armor''' with a quick combo attack that knocks the target up on the final attack. You are able to perform the uppercut at any point after the initial {{CDeX}}{{CDeX}} by pressing {{CDeZ}}.
{{CX}}{{CIO|X}} combo is reworked; striking enemies with a quick slash instead of the spinning slash. Continue slashing your opponent while in '''Super Armor''' with a quick combo attack that knocks the target up on the final attack. You are able to perform the uppercut at any point after the initial {{CDeX}}{{CDeX}} by pressing {{CDeZ}}.
*[[Elesis]]'s {{CDeX}}{{CDeX}}{{CDeX}} and {{CDeX}}{{CDeX}}{{CViZ}} can no longer be performed.
*[[Elesis]]'s {{CDeX}}{{CDeX}}{{CDeX}} and {{CDeX}}{{CDeX}}{{CViZ}} can no longer be performed.
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| [[File:DKCombo6.png]]
| [[File:DKCombo6.png]]
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After an air slash, Elesis will charge and fire a black disk either forward or at an angle downward.
After doing the standard {{CDRU}}{{CZ}} combo, you can throw a dark disc either forward or at an angle downward.
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{{CDRU}}<br>
{{CDRU}}<br>
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| 06/30/2016 || 07/13/2016 || align="left" |  
| 06/30/2016 || 07/13/2016 || align="left" |  
*{{buff|{{CDR}}{{CZ}}{{CZ}}{{CConZ}} now burns -2 MP per projectile.}}
*{{buff|{{CDR}}{{CZ}}{{CZ}}{{CIO|ConZ|Con}} now burns -2 MP per projectile.}}
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| 07/04/2019 || 07/31/2019 || align="left" |  
| 07/04/2019 || 07/31/2019 || align="left" |  
*{{buff|The final kick after {{CDR}}{{CZ}}{{CX}}{{CHoldX}} can be cancelled by moving.}}
*{{buff|The final kick after {{CDR}}{{CZ}}{{CX}}{{CHoldX}} can be cancelled by moving.}}
*{{buff|Added Super Armor to {{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}'s final {{CX}} input.}}
*{{buff|Added Super Armor to {{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CIO|X}}.}}
**This also applies to interrupting it earlier with {{CZ}}.
**This also applies to interrupting it earlier with {{CZ}}.
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