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Dark Force: Difference between revisions

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== Related Skills ==
{{SkillTable
|CAIcon1.png; Overflowing Blood;
}}
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===<font color="4488ff">Gale Skills</font>===
{{SkillTable
|i=2
|
CAIcon15.png; Dark Wave;
CAIcon6.png; Brutal Cutter;
BloodSwamp.PNG; Blood Swamp;
BloodStorm.PNG; Blood Storm;
BloodExplosion.PNG; Blood Storm;
CAIcon12.png; Blood Cutter;
CrATrans6.png; Blood Falls;
CrATrans1.png; Chaser Sword;
CrATrans2.png; Blood Sting;
}}
{{SkillTable
|i=2
|
CAIcon12.png; Blood Cutter/Mod;
CrATrans6.png; Blood Falls/Mod;
}}
| valign="top" |
===<font color="ff4444">Annihilation Skills</font>===
{{SkillTable
|i=2
|
CAIcon7.png; Ejection Buster;
CAIcon18.png; Assault Strike;
CAIcon8.png; Brandish Breaker;
CAIcon17.png; Shadow Edge;
CAIcon11.png; Shade Illusion;
CAIcon14.png; Injection Stigma;
CAIcon20.png; Burning Phantom;
CAIcon10.png; Dread Weapon;
CrATrans3.png; Shade;
}}
{{SkillTable
|i=2
|
CAIcon7.png; Ejection Buster/Mod;
CAIcon8.png; Brandish Breaker/Mod;
CAIcon10.png; Dread Weapon/Mod;
CAIcon14.png; Injection Stigma/Mod;
CAIcon20.png; Burning Phantom/Mod;
}}
|}


== Trivia ==
== Trivia ==
*Blood Hit system is similar to [[Weapon Taker]]'s Overheat, as it both drains their health when they use it. The two classes do, however, have some major differences that should be noted:
**Unlike Weapon Taker, Dark Knight does not acquire a damage buff after consuming HP.
**She also has various skills that allow her to regenerate that lost HP, making her Blood Hit HP-to-damage conversion much safer and easier to use.
**Similarly to a [[Weapon Taker]] with [[Mercenary Behavior]], '''Dark Knight''' and [[Crimson Avenger]] don't take damage from Blood Hit activation when below 20% HP.
*'''Blood Hit''''s HP consumption is based on how much damage a skill would deal at that moment, taking into account your own Physical Attack, any Physical Attack buffs, the skill's skill trait, as well as the damage range on your weapon that is affected by the Maximize stat. Critical hits and Skill Damage Increase/Decrease effects are ignored.
*The color of Elesis' Gale and Annihilation auras becomes darker, due to the incorporation of darkness.
*The color of Elesis' Gale and Annihilation auras becomes darker, due to the incorporation of darkness.
**Similarly, [[Sacred Templar]]'s [[Dilution]] also changes the colors of his [[Way of the Sword|Way of the Sword Auras]], but brightens their colors instead.
**Similarly, [[Sacred Templar]]'s [[Dilution]] also changes the colors of his [[Way of the Sword|Way of the Sword Auras]], but brightens their colors instead.
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*'''Dark Force''' added.
*'''Dark Force''' added.
|-
|-
| rowspan=2 | 08/21/2014 || rowspan=2 | - || colspan=2 align="left" |
| 08/28/2014 || - || colspan=2 align="left" |  
*{{buff|Blood Hit still applies without consuming HP when below 20% HP}}
|-
| align="left" |
*None
| align="left" |
*Adjusted HP consumption modifiers
|-
| rowspan=2 | 08/28/2014 || rowspan=2 | - || colspan=2 align="left" |  
*{{buff|Annihilation skill damage increase added.}}
*{{buff|Annihilation skill damage increase added.}}
*{{nerf|Annihilation HP consumption reduced removed.}}
*{{nerf|Annihilation HP consumption reduced removed.}}
*{{buff|HP consumption cannot go past 10% HP remaining}}
|-
| align="left" |
*None
| align="left" |
*Adjusted HP consumption modifiers
|-
| 12/18/2014 || 07/01/2015 || align="left" |
*None
| align="left" |
*{{nerf|Blood Hit Damage Increase reduced to 30%}}
|-
|-
|-
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |  
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |  
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| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*{{buff|HP recovery increased when in gale.}}
*{{buff|HP recovery increased when in gale.}}
*{{nerf|HP Consumption decreased to 10% of skill damage}}
*{{nerf|HP Consumption limit increased to 35% HP}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*{{buff|HP Consumption increased to 10% of skill damage}}
*{{buff|HP Consumption limit decreased to 20% HP}}
|-
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
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*{{nerf|Command/Skill Damage Increase decreased.}}
*{{nerf|Command/Skill Damage Increase decreased.}}
*Chivalry Gauge Gain & Consumption Increase decreased.
*Chivalry Gauge Gain & Consumption Increase decreased.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{nerf|HP Consumption decreased to 5% of skill damage}}
|-
|-
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |  
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |  
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