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Multi Head Shot: Difference between revisions

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| [[File:CRActive4.png]]
| [[File:CRActive4.png]]
| {{SkillType|SA|S}} Enter a shooting stance and fire consecutive head shots.<br>During the shooting stance, grants Super Armor State and neutralizes immunity.
| {{SkillType|SA|S}} Enter a shooting stance and fire consecutive head shots.<br>During the shooting stance, grants {{se||Super Armor}} State and neutralizes immunity.
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|-
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| <font color="FFCC00">'''Shooting Mode'''</font>
| {{color|FFCC00|Shooting Mode|b=1}}
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}}
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}}
*30% chance to deal double damage.
*30% chance to deal double damage.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage<br/>Chance !! rowspan=2 | Standby Mode<br/>Duration !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage Chance !! rowspan=2 | Standby Mode Duration !! colspan=2 | Max Hits !! colspan="3" | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Shot !! Additional Shot !! Initial !! Additional
! Fire !! Additional Fire !! Fire !! Additional Fire !! Initial !! Additional !! Standby
|-  
|-  
| colspan=10 | '''Normal'''
| colspan="11" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 479% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (est.) || rowspan=2 | 6 ||  rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 10 MP per Additional Shot  || rowspan=2 | 16 Seconds
| {{PvE}} || 479% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (Est.) || rowspan=2 | 6 ||  rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per Second || rowspan=2 | 16 Seconds
|-
|-
| '''{{PvP}}''' || 81% || 117%
| {{PvP}} || 81% || 117%
|-  
|-  
| colspan=10 | '''[Enhanced]'''
| colspan="11" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 958% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (est.) || rowspan=2 | 3 || rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 10 MP per Additional Shot || rowspan=2 | 16 Seconds
| {{PvE}} || 958% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (Est.) || rowspan=2 | 3 || rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per Second || rowspan=2 | 16 Seconds
|-
|-
| '''{{PvP}}''' || 163% || 117%
| {{PvP}} || 163% || 117%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Multi Head Shot|Heavy, Critical|cd=16|mp=100}}
|-
! colspan=2 | Heavy Multi Head Shot !! colspan=2 | Critical Multi Head Shot
|-
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|-
! Cooldown !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || 19.2 Seconds || {{SkillText|Critical|120}} || 120 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|Rose
|dmg=958, 681
|dmg=958, 681
|pvp_dmg=163, 117
|pvp_dmg=163, 117
|hits=3, 10
|hits=3, 0
|avg_hits=3, 0
|hits_max=3, 10
|heavy=true
|heavy=true
|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
*Damage calculations exclude Double Damage effect.
|-
*Damage ranges from 0~100 additional MP consumed.
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[ECP System|Over Strike]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Minimum !! Maximum !! Minimum !! Maximum !! Minimum !! Maximum !! Minimum !! Maximum
|-
| {{PvE}}
| {{#var: avg_damage}}
| {{#var: total_damage}}
| {{#var: avg_damage_heavy}}
| {{#var: total_damage_heavy}}
| {{#var: avg_damage_passive1}}
| {{#var: total_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: total_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
*Excluding Double Damage effect.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*You will fire the first '''Shot''' at the very beginning of the skill.
*The first '''Fire''' occurs immediately when casting the skill.
*MP will be consumed per sec only during the additional shots intervals.
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held.
*MP will be consumed per second only during the '''Additional Fire''' intervals.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway.
*Even if you do not use {{CZ}} at all, you will fire the rest of '''Fire''' in constant intervals while in Shooting Mode.
**Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode.
**When an extra shot's interval is reached by the end of the skill, it does not get fired. Instead, you will spin the revolvers and end Shooting Mode.  
*The first shot will always be performed in the direction you're facing, no matter the arrow key held.
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
**If the enemy is in front of you and gets hit with forward shots, it will be continuously pushed away.
**If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away.
**If it is behind you and gets hit by backward shots, it will get pushed towards you instead.
**If it is behind you and gets hit by backward shots, they will get pushed towards you instead.
**Otherwise, upward and downward shots will usually keep pushing it out of this skill's reach at the edges and keep it in place if hit by the middle part.
***Oddly the push effect of the forwards shots are much more effective if the enemy is facing away from you. The opposite is true for the pull effect on backwards shots.
*This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a signifcant depth range.
**Otherwise, upward and downward shots will usually keep pushing enemies out of this skill's reach at the edges and keep it in place if hit by the middle part.
*This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a significant depth range.
<br>
 
==Trivia==
*This skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Multi_Headshot Multi Headshot].
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<br>


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