Void Field/ModA: Difference between revisions

no edit summary
No edit summary
Line 57: Line 57:
<br>
<br>


== Extra Information ==
== Total Damage ==
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
Line 69: Line 68:
| {{formatnum:{{#expr: 880 + 80*9}}}}%
| {{formatnum:{{#expr: 880 + 80*9}}}}%
|}
|}
<br>
{{ForceDifference
|<!--Character-->Add
|<!--Original Features-->
*Create a field that traps enemies within.
*Field will stay as long as the skill key is pressed while consuming MP/DP.
*Unable to move while channeling.
|<!--Changed Features-->
*Create a field that traps enemies within, and leave it on the map for a short time after casting.
*Enemies in range will be initially flinched, but it will stop after a while, allowing you to move out of the skill's animation.
}}
<br>
<br>


ElEditors, Administrators
96,462

edits