Siege Shelling: Difference between revisions
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__NOTOC__{{Languages|Siege Shelling}} | __NOTOC__{{Languages|Siege Shelling}} | ||
{{#ev:youtube|Qs-KCEBEf9k|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:SiegeShelling.png]] | ||
| {{SkillType|A}} Siege Mode Stance | | {{SkillType|A}} Siege Mode Stance | ||
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration) | *{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration) | ||
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| colspan=16 | '''Normal''' | | colspan=16 | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 190% || 190% || 113% || 154% | ||
|- | |- | ||
| colspan=16 | '''[Enhanced]''' | | colspan=16 | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 229% || 229% || 136% || 185% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Scare Chase|Enhanced, Persistent||5}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{ | {{Damage | ||
|dmg=420, 637 | |||
|pvp_dmg=136, 229 | |||
|hits=0, 1 | |||
|hits_max=6, 1 | |||
|enhanced=true | |||
|prefix=zfinish | |||
}} | |||
{{Damage | |||
|dmg=420*1.17, 637 | |||
|pvp_dmg=136*1.17, 229 | |||
|hits=0, 1 | |||
|hits_max=6, 1 | |||
|enhanced=true | |||
|prefix=zfinishcent | |||
}} | |||
{{Damage | |||
|dmg=420, 573 | |||
|pvp_dmg=136, 185 | |||
|hits=0, 1 | |||
|hits_max=6, 1 | |||
|enhanced=true | |||
|passive1=Modified Warhead | |||
|prefix=xfinish | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]] ([[Centurion]]) | ! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]] ([[Centurion]]) | ||
|- | |- | ||
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced | ! colspan=2 | Normal !! colspan=2 | Enhanced (Trait) !! colspan=2 | Normal !! colspan=2 | Enhanced (Trait) | ||
|- | |- | ||
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish | ! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish | ||
|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| | | {{#var: zfinish_range_total_damage}} || {{#var: xfinish_range_total_damage}} || {{#var: zfinish_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced}} | ||
| | | {{#var: zfinishcent_range_total_damage}} || {{#var: xfinish_range_total_damage_passive1}} || {{#var: zfinishcent_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced_passive1}} | ||
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|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| | | {{#var: zfinish_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_pvp}} || {{#var: zfinish_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_pvp}} | ||
| | | {{#var: zfinishcent_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_passive1_pvp}} || {{#var: zfinishcent_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_passive1_pvp}} | ||
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|} | |} | ||
*Does not account for splash damage. | *Does not account for splash damage. | ||
*Does not include '''Cannon Hit'''. | *Does not include '''Cannon Hit'''. | ||
*Damage ranges from 0 to 6 non-final {{CX}} inputs. | *Damage ranges from 0 to 6 non-final {{CX}} inputs. | ||
*'''Centurion''''s total damage becomes | *'''Centurion''''s total damage becomes indefinite with [[Awakened Will: Tactical Trooper]]. | ||
<br> | <br> | ||
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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | {| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | ||
|- | |- | ||
| valign="top" | | | valign="top" | | ||
===[[Fatal Phantom]]=== | ===[[Fatal Phantom]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
SI_RemodelMag.PNG; Remodel Magazine; | |||
Gas_Piston_System.png; Gas Piston System Locked-Expert; | |||
}} | |||
| valign="top" | | | valign="top" | | ||
===[[Centurion]]=== | ===[[Centurion]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
ConvertedWarhead.png; Modified Warhead; | |||
Reload.png; Reload Mastery; | |||
MAM.png; Mobile Shelling; | |||
TTTrans4.png; Awakened Will: Tactical Trooper; | |||
Cet2.PNG; Kinetic Bombardment; | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
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*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]]. | *By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]]. | ||
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]]. | *The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]]. | ||
**This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, | **This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]]. | ||
*None of the hits of this skill will grant you any MP, including for your Pet. | *None of the hits of this skill will grant you any MP, including for your Pet. | ||
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill. | *Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill. |