Soul Infest: Difference between revisions
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Text replacement - "{{nerf|Skill use condition is changed to 300 MP usage.}}" to "Skill use condition is changed to 300 MP usage."
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Shironsaki (talk | contribs) m (Text replacement - "{{nerf|Skill use condition is changed to 300 MP usage.}}" to "Skill use condition is changed to 300 MP usage.") |
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__NOTOC__{{Languages|Soul Infest}} | __NOTOC__{{Languages|Soul Infest}} | ||
{{#ev:youtube|AJtoDU1UReg|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:LuCielSkill8.png]] | | [[File:LuCielSkill8.png]] | ||
| {{SkillType|SA|B}} Release spirits and detonate grenades to explode enemies.<br> | | {{SkillType|SA|B}} Release spirits and detonate grenades to explode enemies.<br>Skill Damage increase depending on the Combination Gauge used. | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! | ! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! rowspan=2 | Damage Increase<br>(Per Combination Gauge) !! colspan="2" | Max Hits !! rowspan="2" | Combination Gauge Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Spirit Release !! Explosive Shot | ! Spirit Release !! Explosive Shot !! Spirit Release !! Explosive Shot | ||
|- | |- | ||
| colspan=14 | '''Normal''' | | colspan=14 | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 193% || 514% || 1.5% (Max: 15%) || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 0~10 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 61% || 166% || 0.75% (Max: 7.5%) | ||
|- | |- | ||
| colspan=14 | '''[Enhanced]''' | | colspan=14 | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 232% || 616% || 1.5% (Max: 15%) || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 0~10 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 74% || 198% || 0.75% (Max: 7.5%) | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Lu/Ciel|Soul Infest|Empowered, Gigantic||115}} | ||
| | |||
<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{ | {{Damage|true|Lu/Ciel | ||
|dmg=232, 616 | |||
|pvp_dmg=74, 198 | |||
|hits=30, 4 | |||
| | |range_max=1.015 | ||
|pvp_range_max=1.0075 | |||
| | |range_max_count=10 | ||
|empowered=true | |||
|passive1=Communication - Amplification | |||
|suffix1=([[Catastrophe]]) | |||
|passive2=Communication - Restoration | |||
|suffix2=([[Innocent]]) | |||
}} | |||
*Damage ranges from 0~10 Combination Gauge consumed. | |||
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=== Miscellaneous === | === Miscellaneous === | ||
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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | {| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | ||
|- | |- | ||
| valign="top" | | | valign="top" | | ||
===[[Catastrophe]]=== | ===[[Catastrophe]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
LuCielSkill12.png; Creeping Terror; | |||
LuCielSkill22.png; Communication - Amplification; | |||
CatPassive1.png; Remnant of Fear; | |||
}} | |||
| valign="top" | | | valign="top" | | ||
===[[Innocent]]=== | ===[[Innocent]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
Royalguard8.png; Communication - Restoration; | |||
Noblesse01.png; Nobility Locked-Expert; | |||
InnoPassive1.png; Innocent Duet; | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*The souls explode on contact with an enemy and do not pierce, but their explosion is capable of hitting any nearby enemies as well, so the skill can still deal full damage to multiple enemies close to each other. | *The souls explode on contact with an enemy and do not pierce, but their explosion is capable of hitting any nearby enemies as well, so the skill can still deal full damage to multiple enemies close to each other. | ||
*The souls spread out in a very erratic pattern from Lu's gloves, going directly up, down and forward, and take a little bit of time before they start homing. The souls going directly up or down have a harder time reaching enemies because of this, though they will usually still | *The souls spread out in a very erratic pattern from '''Lu''''s gloves, going directly up, down, and forward, and take a little bit of time before they start homing. The souls going directly up or down have a harder time reaching enemies because of this, though they will usually still deal full damage to a single target within visible range. | ||
*The souls' explosions will launch enemies slightly, and while the earlier rapid hits keep enemies in place, some of the trailing hits from the souls fired up/down may miss a given target due to this, especially when used at point-blank. | *The souls' explosions will launch enemies slightly, and while the earlier rapid hits keep enemies in place, some of the trailing hits from the souls fired up/down may miss a given target due to this, especially when used at point-blank. | ||
*The '''Gigantic''' trait has no effect on the homing range of the souls, only increasing the area of the grenades and the explosion range of the souls. | *The '''Gigantic''' trait has no effect on the homing range of the souls, only increasing the area of the grenades and the explosion range of the souls. | ||
*This skill can be countered. | *This skill can be countered. | ||
<br> | <br> | ||
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| 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | | 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | ||
*{{nerf|Soul Shackles debuff effectiveness decreased.}} | *{{nerf|Soul Shackles debuff effectiveness decreased.}} | ||
|- | |||
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" | | |||
*Skill use condition is changed to 300 MP usage. | |||
*{{nerf|{{se|082|Soul Shackles||ed}} debuff removed.}} | |||
*{{buff|'''Damage Increase per Combination Gauge''' added.}} | |||
|} | |} | ||
<br> | <br> | ||
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<br> | <br> | ||
{{SkillNav - LuCiel}} | {{SkillNav - LuCiel}} | ||