Anonymous

Flick Shot: Difference between revisions

From Elwiki
m
m (Text replacement - "CP Gain" to "Combination Gauge Gain")
Tags: Mobile edit Mobile web edit
Line 115: Line 115:
| align="center"  width="150" | [[Creeping Terror]]
| align="center"  width="150" | [[Creeping Terror]]
|}
|}
| valign="top" |  
| valign="top" |
===[[Innocent]]===
===[[Innocent]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
Line 145: Line 145:
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining CP quickly (4 CP for 160 MP with '''Light''') and bossing, rather than actually clearing mobs.
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with '''Light''') and bossing, rather than actually clearing mobs.
<br>
<br>


ElEditors, Administrators
16,042

edits