Shadow/ModA: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''Possible bug''': The skill actually does retain the KD reduction effect of the original version, since it shares the debuff effect entirely, despite the tooltip making no mention of this.
*'''[Mod] Shadow''' has an extremely short invincibility window, during which you can avoid certain single-hit attacks with good timing. Anything with more hits will hit you as the invincibility only lasts for a few frames at best.  
*'''[Mod] Shadow''' has an extremely short invincibility window, during which you can avoid certain single-hit attacks with good timing. Anything with more hits will hit you as the invincibility only lasts for a few frames at best.  
**Similar to [[Photon Flash]], the skill will let you phase through enemies. You will always face the direction you came from afterwards.
**Similar to [[Photon Flash]], the skill will let you phase through enemies. You will always face the direction you came from afterwards.
*'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and does not reduce Knockdown. It is also incapable of hitting multiple enemies, dissipating after a single hit.
*'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and is incapable of hitting multiple enemies, dissipating after a single hit.
**As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area.
**As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area.
*In a way, while the original acts much more passively and is to extend combos with, this version is more active, functioning as a juke and a combo initiator thanks to its higher damage, pass-through ability and invincibility frames. The '''Powerful''' trait works well in complementing this.
*This version is a lot more actively useful in PvP thanks to its forward momentum, short i-frame and the tendency of skillful players to mana-break longer combos when possible regardless even if you intend to abuse the longer KD reduction effect of the base version, allowing the short 3 second drain of this version to more or less give you the same overall benefit in terms of KD management.
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