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Burst Grenade/ModA: Difference between revisions

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**Explosive Shots will hit 11 times on [[El Tower Defense|Interdimensional Colossus]].
**Explosive Shots will hit 11 times on [[El Tower Defense|Interdimensional Colossus]].
*The '''Explosive Shot''' bombs will spread across a distance roughly equivalent to one full screen.
*The '''Explosive Shot''' bombs will spread across a distance roughly equivalent to one full screen.
**Bombs are relegated to that area. On the other hand, the '''Laser''' has huge forward range, about equivalent to three full screens, but it deals very low damage compared to '''Explosive Shots'''.
**Bombs are relegated to that area. On the other hand, the '''Laser''' has huge forward range, about equivalent to three full screens.
*The '''Explosive Shot''' bombs will follow curved paths.
*The '''Explosive Shot''' bombs will follow curved paths.
**Their spawning is linked to the skill animation. If the skill is interrupted, the bombs will stop spawning.
**Their spawning is linked to the skill animation. If the skill is interrupted, the bombs will stop spawning.
***Additionally, the bombs will spawn at the same altitude as '''Rose''', so if you step off a ledge, bombs will spawn along the way.
***Additionally, the bombs will spawn at the same altitude as '''Rose''', so if you step off a ledge, bombs will spawn along the way.
**Due to their explosion timing being fixed after certain animation is performed by the caster rather than scaling with Action Speed when used with large Action Speed buffs like the [[Titles/Elrianode|Guardian of Elrianode]] buff or debuffs like [[Status Effects|Fog]] from [[Haze Explosion]] skill, the skill becomes quite desynchronized.
**Due to their explosion timing being fixed after certain animation is performed by the caster rather than scaling with Action Speed when used with large Action Speed buffs like the [[Titles/Elrianode|Guardian of Elrianode]] buff or debuffs like [[Status Effects|Fog]] from [[Haze Explosion]] skill, the skill becomes quite desynchronized.
*The '''Laser''' portion of this version hits in a 225 degree starting from directly behind Rose's back moving counterclockwise along the Y axis.
*The '''Laser''' portion of this version hits in a 225 degree starting from directly behind Rose's back moving counterclockwise along the Y axis. It is capable of hitting very far into the fore- and background of maps.
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