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**Explosive Shots will hit 11 times on [[El Tower Defense|Interdimensional Colossus]]. | **Explosive Shots will hit 11 times on [[El Tower Defense|Interdimensional Colossus]]. | ||
*The '''Explosive Shot''' bombs will spread across a distance roughly equivalent to one full screen. | *The '''Explosive Shot''' bombs will spread across a distance roughly equivalent to one full screen. | ||
**Bombs are relegated to that area. On the other hand, the '''Laser''' has huge forward range, about equivalent to three full screens | **Bombs are relegated to that area. On the other hand, the '''Laser''' has huge forward range, about equivalent to three full screens. | ||
*The '''Explosive Shot''' bombs will follow curved paths. | *The '''Explosive Shot''' bombs will follow curved paths. | ||
**Their spawning is linked to the skill animation. If the skill is interrupted, the bombs will stop spawning. | **Their spawning is linked to the skill animation. If the skill is interrupted, the bombs will stop spawning. | ||
***Additionally, the bombs will spawn at the same altitude as '''Rose''', so if you step off a ledge, bombs will spawn along the way. | ***Additionally, the bombs will spawn at the same altitude as '''Rose''', so if you step off a ledge, bombs will spawn along the way. | ||
**Due to their explosion timing being fixed after certain animation is performed by the caster rather than scaling with Action Speed when used with large Action Speed buffs like the [[Titles/Elrianode|Guardian of Elrianode]] buff or debuffs like [[Status Effects|Fog]] from [[Haze Explosion]] skill, the skill becomes quite desynchronized. | **Due to their explosion timing being fixed after certain animation is performed by the caster rather than scaling with Action Speed when used with large Action Speed buffs like the [[Titles/Elrianode|Guardian of Elrianode]] buff or debuffs like [[Status Effects|Fog]] from [[Haze Explosion]] skill, the skill becomes quite desynchronized. | ||
*The '''Laser''' portion of this version hits in a 225 degree starting from directly behind Rose's back moving counterclockwise along the Y axis. | *The '''Laser''' portion of this version hits in a 225 degree starting from directly behind Rose's back moving counterclockwise along the Y axis. It is capable of hitting very far into the fore- and background of maps. | ||
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