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Enhanced Grenades: Difference between revisions

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| [[File:GrenadeEnhancement.png]]
| [[File:GrenadeEnhancement.png]]
| {{SkillType|P}} After constant research on the use of grenades, it has become more powerful and effective.
| {{SkillType|P}} After constant research on grenades, you can use more powerful grenades effectively.<br>Activate {{se|194|Fusion||ed}} Debuff by using all 3 grenades within 10 seconds of using the first grenade.
*When using all the 3 types of grenades within 10 seconds, the target's defense and speeds are decreased.
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*Total Special Active cooldown decrease upon consuming all loaded grenades: 30%
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*Affected Skills: [[G-35L Flash Grenade]], [[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]]), [[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]]).
| {{color|#FFCC00|Grenade Throw|b=1}}
*Special Active cooldown decreases when using all loaded grenades.
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| {{SkillText|Grenade Skills}}
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|194|Fusion||ed}}<br>(On Hit with 3 Different Types of Grenades) !! rowspan=2 | Special Active Total Cooldown Decrease<br>(When Consuming All Loaded Grenades of One Type)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan="3" | {{se|194|Fusion||ed}}<br>(On Hit with 3 Different Types of Grenades) !! rowspan=2 | Special Active Skill Cooldown Decrease<br>(Upon Throwing All Loaded Grenades of One Type)
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! Defense Decrease !! Action Speed Decrease !! Movement Speed Decrease !! Duration
! Physical / Magical Defense<br>Decrease {{stat|m}} !! Magical Damage<br>Received Increase {{stat|m}} !! Duration
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| colspan="7" | '''{{PvE}}'''
| colspan="6" | {{PvE}}
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| align="left" | 1 || 99 || 45% || 50% || 50% || 5 Seconds || 30%
| align="left" | 1 || 99 || 30% || 20% || 15 Seconds || 30%
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| colspan="7" | '''{{PvP}}'''
| colspan="6" | {{PvP}}
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| align="left" | 1 || 99 || 25% || 50% || 50% || 3 Seconds || 9%
| align="left" | 1 || 99 || 15% || 10% || 5 Seconds || 9%
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== Tips and Details ==
== Tips and Details ==
*The cooldown decrease effect is immensely potent when {{Mod|G-96 Pressure Grenade|1}} is used to trigger it thanks to low cooldown of the skill and its flexible form. In combination with [[Einherjar]]'s on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
*The cooldown decrease effect is immensely potent when {{Mod|G-96 Pressure Grenade|1}} is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with [[Einherjar]]'s on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
*The defense and speed debuff is triggered right after the third type of grenades hit the same enemy within a time frame of 10 seconds, starting from the moment the first grenade hits.
*When initially hitting an enemy with a Grenade skill, the target becomes marked for 10 seconds. Hitting the same enemy with the other 2 grenade types within that time frame will trigger the {{se|194|Fusion|tt=no}} debuff.
**The '''Ice Field''' generated by [[G-18C Freezing Grenade/ModA|[Mod] G-18C Freezing Grenade]] also counts for triggering the debuff.
**It is not possible to refresh the duration of an active mark by hitting the target again with the same grenade.
**The debuff can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It will trigger even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.
**It is possible to mark the enemy again immediately after {{se|194|Fusion|tt=no}} is triggered.
**Oddly, if the '''Throw''' part of at least one grenade type doesn't connect, the debuff is not applied.
**The '''Ice Field''' generated by {{Mod|G-18C Freezing Grenade|1}} also counts for marking and triggering {{se|194|Fusion|tt=no}}.
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*{{se|194|Fusion|tt=no}} can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It can be activated even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.
*'''Known Bug:''' The '''Explosion''' part of a grenade is unable to start the initial mark on a target, although it can still contribute to the {{se|194|Fusion|tt=no}} debuff activation on an already marked enemy.
**The explosions from {{Mod|G-96 Pressure Grenade|1}} are an exception to this bug.


==Updates==
==Updates==
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* None
* None
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| 02/16/2023 || 03/15/2023 || colspan=2 align="left" |
* {{nerf|'''Defense Decrease''' decreased.}}
* {{nerf|'''Action Speed Decrease''' removed.}}
* {{nerf|'''Movement Speed Decrease''' removed.}}
* {{buff|'''Damage Received Increase''' added.}}
* {{buff|'''Elemental Resistance Decrease''' added.}}
* {{buff|'''Debuff Duration''' increased.}}
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| 08/03/2023 || 08/30/2023 || align="left" |
*{{buff|'''Defense Decrease''' increased.}}
*{{buff|'''Received Damage Increase''' increased.}}
| align="left" |
* None
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| 04/25/2024 || 05/22/2024 || colspan=2 align="left" |
*{{nerf|{{se|194|Fusion||ed}} '''All Elemental Resistance Decrease''' removed.}}
*{{nerf|{{se|194|Fusion||ed}} '''Received Damage Increase''' changed to '''Magical Damage Received Increase'''.}}
*{{nerf|{{se|194|Fusion||ed}} '''Physical/Magical Defense Decrease''' decreased.}}
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|PL=Wzmocnienie Granatu |PLName=Grenade Enhancement
|PL=Wzmocnienie Granatu |PLName=Grenade Enhancement
|UK=Grenade Enhancement
|UK=Grenade Enhancement
|JP=榴弾強化 |JPName=Grenade Enhancement
}}
}}
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{{SkillNav - Minerva}}
{{SkillNav - Minerva}}
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