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__NOTOC__{{Languages|Wave}}
__NOTOC__{{Languages|Wave}}
<div style="float:right">[[File:ArtGauge.png]]<br>[[Art]] Gauge.</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
|[[File:LoftySchreierPassive1.png]]
|[[File:LoftySchreierPassive1.png]]
|{{SkillType|P}}
|{{SkillType|P}} Whenever shaken from anxiety, he collected the faint El energy to heal himself. As he repeats the process, the cycling El energy begins to remain in the body and starts being affected by the power.<br><br>Upon starting Dungeon/PvP, enter [[Art]] Stage 2 (40pt.) and certain skills will receive Art - Ganz effect.<br>Max MP is increased, and all skill's magical damage will be converted to physical damage.<br>When [[Power System|Power Gauge]] reaches max, [Power: Cycle Magic] is activated.
|}
|}
<br>
<br>
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! colspan="2" |{{Se|953|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}}}}
! colspan="2" |{{Se|953|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}}}}
|-
|-
!Recovery Item Effect Increase
!Damage Reduction
! Awakening Duration
! Awakening Duration
! Awakening Charge
! Awakening Charge
Line 38: Line 37:
!Polarize
!Polarize
|-
|-
| colspan="12" |'''{{PvE}}'''
| colspan="12" |{{PvE}}
|-
|-
| align="left" | 1||15||-
| align="left" | 1 || 15 || rowspan=4 | 100
| rowspan="4" |4% * Stage
| 2% * Stage
| rowspan="4" |4% * Stage
| 2% * Stage
| rowspan="4" |4% * Stage
| 2% * Stage
| rowspan="4" |3% * Stage
| 2% * Stage
| rowspan="4" |3% * Stage
| 2% * Stage
| rowspan="4" |5% * {{color|#0096b4|Ganz|b=1}} Stage
| 2% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |4% * {{color|#0096b4|Ganz|b=1}} Stage
| 2% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |5% * {{color|#c60de8|Rau|b=1}} Stage
| 2% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" |4% * {{color|#c60de8|Rau|b=1}} Stage
| 2% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |2||-||-
| align="left" | 2 || 31
| 3% * Stage
| 3% * Stage
| 3% * Stage
| 3% * Stage
| 3% * Stage
| 3% * {{color|#0096b4|Ganz|b=1}} Stage
| 3% * {{color|#0096b4|Ganz|b=1}} Stage
| 3% * {{color|#c60de8|Rau|b=1}} Stage
| 3% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |3||-||-
| align="left" | 3 || 37
| 4% * Stage
| 4% * Stage
| 4% * Stage
| 4% * Stage
| 4% * Stage
| 4% * {{color|#0096b4|Ganz|b=1}} Stage
| 4% * {{color|#0096b4|Ganz|b=1}} Stage
| 4% * {{color|#c60de8|Rau|b=1}} Stage
| 4% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |4
| align="left" | 4 || 83
|<nowiki>-</nowiki>||100
| 5% * Stage
| 5% * Stage
| 5% * Stage
| 5% * Stage
| 5% * Stage
| 5% * {{color|#0096b4|Ganz|b=1}} Stage
| 5% * {{color|#0096b4|Ganz|b=1}} Stage
| 5% * {{color|#c60de8|Rau|b=1}} Stage
| 5% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| colspan="12" |'''{{PvP}}'''
| colspan="12" |{{PvP}}
|-
|-
| align="left" | 1||15||-
| align="left" | 1 || 15 || rowspan=4 | 100
| rowspan="4" |4% * Stage
| 0.8% * Stage
| rowspan="4" | 1.6% * Stage
| 0.8% * Stage
| rowspan="4" | 1.6% * Stage
| 0.8% * Stage
| rowspan="4" | 1.2% * Stage
| 0.8% * Stage
| rowspan="4" | 1.2% * Stage
| 0.8% * Stage
| rowspan="4" |2% * {{color|#0096b4|Ganz|b=1}} Stage
| 0.8% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |1.6% * {{color|#0096b4|Ganz|b=1}} Stage
| 0.8% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |2% * {{color|#c60de8|Rau|b=1}} Stage
| 0.8% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" |1.6% * {{color|#c60de8|Rau|b=1}} Stage
| 0.8% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |2||-||-
| align="left" | 2 || 31
| 1.2% * Stage
| 1.2% * Stage
| 1.2% * Stage
| 1.2% * Stage
| 1.2% * Stage
| 1.2% * {{color|#0096b4|Ganz|b=1}} Stage
| 1.2% * {{color|#0096b4|Ganz|b=1}} Stage
| 1.2% * {{color|#c60de8|Rau|b=1}} Stage
| 1.2% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |3||-||-
| align="left" | 3 || 37
| 1.6% * Stage
| 1.6% * Stage
| 1.6% * Stage
| 1.6% * Stage
| 1.6% * Stage
| 1.6% * {{color|#0096b4|Ganz|b=1}} Stage
| 1.6% * {{color|#0096b4|Ganz|b=1}} Stage
| 1.6% * {{color|#c60de8|Rau|b=1}} Stage
| 1.6% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |4||-||100
| align="left" | 4 || 83
| 2% * Stage
| 2% * Stage
| 2% * Stage
| 2% * Stage
| 2% * Stage
| 2% * {{color|#0096b4|Ganz|b=1}} Stage
| 2% * {{color|#0096b4|Ganz|b=1}} Stage
| 2% * {{color|#c60de8|Rau|b=1}} Stage
| 2% * {{color|#c60de8|Rau|b=1}} Stage
|}
|}
<br>
<br>


===Final values===
== Tips and Details ==
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*The awakening duration increase also applies to the maximum awakening time, allowing for a maximum of 103.5 seconds at Level 4 with Stage 3 {{color|#0096b4|Ganz|b=1}}.
! colspan="15" |{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}}
|-
! colspan="3" |Recovery Item Effect Increase<br>(Per Stage)
! colspan="3" |Awakening Duration<br>(Per Stage)
! colspan="3" |Awakening Charge<br>(Per Stage)
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per Stage)
! colspan="3" |Polarize<br>(Per Stage)
|-
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
|-
| colspan="15" |'''{{PvE}}'''
|-
|4%
|8%
|12%
|4%
|8%
|12%
|4%
|8%
|12%
|3%
|6%
|9%
|3%
|6%
|9%
|-
| colspan="15" |'''{{PvP}}'''
|-
|4%
|8%
|12%
|1.6%
|3.2%
|4.8%
|1.6%
|3.2%
|4.8%
|1.2%
|2.4%
|3.6%
|1.2%
|2.4%
|3.6%
|}
<br>
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! colspan="6" |{{color|#0096b4|Ganz|b=1}} > {{color|#c60de8|Rau|b=1}}
|-
! colspan="3" |Awakening Duration<br>(Per {{color|#0096b4|Ganz|b=1}} Stage)
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per {{color|#0096b4|Ganz|b=1}} Stage)
|-
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
|-
| colspan="6" |'''{{PvE}}'''
|-
|5%
|10%
|15%
| 4%
|8%
|12%
|-
| colspan="6" |'''{{PvP}}'''
|-
|2%
|4%
|6%
| 1.6%
|3.2%
|4.8%
|}
<br>
<br>


{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
== Trivia==
! colspan="6" |{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}}
*There is a typo in the NA tooltip as you will enter Art Stage 2 at the start, while the NA tooltip states that you will enter Art Stage 1.
|-
! colspan="3" |Awakening Charge<br>(Per {{color|#c60de8|Rau|b=1}} Stage)
! colspan="3" |Polarize<br>(Per {{color|#c60de8|Rau|b=1}} Stage)
|-
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
|-
| colspan="6" |'''{{PvE}}'''
|-
|5%
|10%
|15%
|4%
|8%
|12%
|-
| colspan="6" |'''{{PvP}}'''
|-
|2%
|4%
|6%
|1.6%
| 3.2%
|4.8%
|}
<br>
 
==Related Skills==
==={{color|#0096b4|Ganz|b=1}} Skills===
{{SkillTable|LoftySchreierSkill4.png; Andacht;
LoftySchreierSkill5.png; Segen;
SchatzRepriseSkill5.png; Vorgehen;
SchatzRepriseSkill5.png; Vorgehen/Mod;
}}
 
==={{color|#c60de8|Rau|b=1}} Skills===
{{SkillTable|LoftySchreierSkill2.png; Stechen;
LoftySchreierSkill6.png; Ruf;
LoftySchreierSkill7.png; Bardiet;
SchatzRepriseSkill2.png; Heimsuchen;
SchatzRepriseSkill3.png; Wegnahme;
SchatzRepriseSkill4.png; Retardieren;
SchatzRepriseSkill7.png; Platschen;
SchatzRepriseSkill8.png; Zetten;
SchatzRepriseSkill9.png; Rugen;
SchatzRepriseSkill11.png; Sammeln;
SchatzRepriseSkill12.png; Raum Pflugen;
SchatzRepriseSkill4.png; Retardieren/Mod;
SchatzRepriseSkill2.png; Heimsuchen/Mod;
}}
<br>
<br>
==Tips and Details ==
<br><br>
== Trivia==
*The gauge itself is named '''Art''', the German term for someone's nature or being
*The turquoise 'El' side of the gauge is called '''Ganz''', German for 'whole', 'complete'.
*The dark purple 'Demon' side of the gauge is called '''Rau''', German for 'rough', 'uneven'.
<br><br>


==Updates==
==Updates==
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!KR!!NA!!PvE!!PvP
!KR!!NA!!PvE!!PvP
|-
|-
|02/02/2023|| rowspan="2" |-|| colspan="2" align="left" |
|02/02/2023|| rowspan="2" | 03/02/2023|| colspan="2" align="left" |
*'''Wave''' added.
*'''Wave''' added.
|-
|-
|02/16/2023
|02/16/2023|| colspan="2" align="left" |
| colspan="2" align="left" |
* Changed to activate '''Cycle Mode''' by default when the '''Power Gauge''' is full.
* Changed to activate '''Cycle Mode''' by default when the '''Power Gauge''' is full.
* {{Buff|Changed to start with '''Art Stage 2''' (43 points).}}
* {{Buff|Changed to start with '''Art Stage 2''' (40 points).}}
* {{Buff|'''Damage Reduction Increase''' Added.}}
* {{Buff|'''Damage Reduction Increase''' Added.}}
* {{Nerf|'''HP/MP Recovery Effect Increase''' Removed.}}
* {{Nerf|'''HP/MP Recovery Effect Increase''' Removed.}}
Line 264: Line 160:
* {{buff|[Ganz > Rau] '''MP Recovery When Attacking/Attacked''' Increased.}}
* {{buff|[Ganz > Rau] '''MP Recovery When Attacking/Attacked''' Increased.}}
* {{buff|[Ganz < Rau] '''Polarize''' Increased.}}
* {{buff|[Ganz < Rau] '''Polarize''' Increased.}}
|
|-
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |
*{{nerf|'''Ganz score change''' decreased.}}
|}
|}
<br>
<br>
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