Template:SkillText: Difference between revisions
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<!--Add's True Skills --> | <!--Add's True Skills --> | ||
| ParticleAccelerator = MP | | ParticleAccelerator = MP consumption decreased by 20. | ||
* Cooldown | * Cooldown decreased by 5 seconds. | ||
| Dissolver = | | Dissolver = Dynamo Mutation Point per successful attack increased by 1. | ||
| PulseCannon = Damage | | PulseCannon = Damage increased by 1.1 times. | ||
* Casting Speed | * Casting Speed increased by 1.3 times. | ||
| PsychicStorm = Vortex duration and size increase per Dynamo Mutation Point increased by 1.05 times. | |||
| QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening. | |||
| DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening). | |||
| QuicksilverStrike = Additional 2 MP Burn per [Nasod Armor Combo Multi Hit]. | |||
| Pylon = Action Speed Increased by 20%. | |||
| Magnetron = 1 additional magnetron created at a 100% chance. | |||
| PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun. | | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun. | ||
| PsionicGenerator = Time between casting and explosion decreased. | | PsionicGenerator = Time between casting and explosion decreased. | ||
| Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%. | | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%. | ||
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*50% chance to have 100% critical rate. | *50% chance to have 100% critical rate. | ||
| MindBreak = Magic Attack Reduction increased by 1.3 times. | | MindBreak = Magic Attack Reduction increased by 1.3 times. | ||
| Ambulance = Movement Range increased by 20%. | | Ambulance = Movement Range increased by 20%. | ||
| Cure = Recover all Special Resourses upon instant recovery ([[Nature's Force System#Nature's Force|NF]]/[[Freiturnier#Ammunition/Cannonballs|Cannon Ball]]/[[Power of Eun#Energy System|Energy]]/[[Dynamo Point System#Dynamo Mutation Points|Mutation Point]]/[[Combination#Combination Gauge|Combination Gauge]]/[[Power System|Power Gauge]]/[[Sentimental Point System#Sentimental Points|Sentimental Point]]) | | Cure = Recover all Special Resourses upon instant recovery ([[Nature's Force System#Nature's Force|NF]]/[[Freiturnier#Ammunition/Cannonballs|Cannon Ball]]/[[Power of Eun#Energy System|Energy]]/[[Dynamo Point System#Dynamo Mutation Points|Mutation Point]]/[[Combination#Combination Gauge|Combination Gauge]]/[[Power System|Power Gauge]]/[[Sentimental Point System#Sentimental Points|Sentimental Point]]) |