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Artillery Strike - Missile Shower: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Artillery Strike - Missile Shower}}
<div style="float: right;">{{#ev:youtube|a-_mmYBzVHg|300}}</div>
{{#ev:youtube|KFVi5LC9RVw|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_ASTRIKE.png]]<br>
| [[File:SI ASTRIKE.png]]
| '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles.  
| {{SkillType|SA|S}} Use the arrow keys to set your target, then release the key to bomb the area. Crosshair aiming and shooting range is visible to enemies. Invincible while targeting.
|-
|
| {{SkillText|Cannonball|6}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#99CCFF"
 
! Class               !! Master !! Level Required !! SP Cost per Level  !! Alternative         
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Tactical Trooper]] || Lv. 20 || 55            || 5                  || [[Dread Chase]] 
| [[Tactical Trooper]] || 45 || {{SkillText|SkillQuest|3}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:#99CCFF"
|-
! Skill Level !! Level Required !! Damage (Magical) !! Total Damage !! MP Usage !! Cooldown
! Mode !! Blast (Magical) !! Max Hits Per Missile !! Missile Count !! Max Targeting Duration !! Cannonball Usage !! MP Usage !! Cooldown
|-
| colspan="8" | '''Normal'''
|-  
|-  
| align="left" | 1 || rowspan="2" | 55 || 445% x 15 || 6675% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
| {{PvE}} || 970% || rowspan=2 | 2 || rowspan=2 | 15 || rowspan=2 | 11 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| {{PvP}} || 309%
|-
| colspan="8" | '''[Enhanced]'''
|-  
|-  
| align="left" | 2 || 478% x 15 || 7170%
| {{PvE}} || 1041% || rowspan=2 | 2 || rowspan=2 | 15 || rowspan=2 | 11 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-  
|-
| align="left" | 3 || 58 || 511% x 15 || 7665%
| {{PvP}} || 396%
|-
|}
| align="left" | 4 || 62 || 545% x 15 || 8175%
<br>
|-
 
| align="left" | 5 || 66 || 578% x 15 || 8670%
== [[Skill Traits]] ==
{{Traits|Chung|Artillery Strike - Missile Shower|Critical, Heavy|mp=200|cd=15}}
<br>
 
== Total Damage ==
{{Damage
|dmg=1041
|pvp_dmg=396
|hits=2*15
|avg_hits=15
|heavy=true
}}
 
{{Damage
|dmg=1041
|pvp_dmg=396
|hits=2*15
|avg_hits=15
|range_max=1.05
|range_max_count=6
|passive1=Modified Warhead
|prefix=red
|heavy=true
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
| align="left" | 6 || 70 || 611% x 15 || 9165%
| {{PvE}}
| {{#var: avg_damage}} || {{#var: total_damage}} || {{#var: avg_damage_heavy}} || {{#var: total_damage_heavy}}
| {{#var: red_range_avg_damage_passive1}} || {{#var: red_range_total_damage_passive1}} || {{#var: red_range_avg_damage_heavy_passive1}} || {{#var: red_range_total_damage_heavy_passive1}}
|-  
|-  
| align="left" | 7 || 74 || 645% x 15 || 9675%
| {{PvP}}
| {{#var: avg_damage_pvp}} || {{#var: total_damage_pvp}} || {{#var: avg_damage_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
| {{#var: red_range_avg_damage_passive1_pvp}} || {{#var: red_range_total_damage_passive1_pvp}} || {{#var: red_range_avg_damage_heavy_passive1_pvp}} || {{#var: red_range_total_damage_heavy_passive1_pvp}}
|}
|}
*Does not account for splash damage.
*Average assumes 15 hits.
*Modified damage ranges from 0~6 Enhanced Cannonballs consumed.
<br>
== Related Skills ==
{{SkillTable|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*You need a minimum of 5 cannonballs to activate this skill.
*You can move the targeting reticle around with the arrow keys as long as the skill key is held down, up to a maximum of 11 seconds.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
**While moving the reticle around around curves on top of platforms, the center of the reticle will determine what path it will take.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**The reticle is affected by lag which may cause it to stutter while moving, especially when moving it in smaller increments.
**Chung is able to move after firing the signal flare.
*If the skill key is never let go, the skill will simply cancel itself and no cannonballs will be consumed.
**The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
*The missiles will fall right through any platforms above the designated area, until they then hit a platform or solid ground.
**The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
*The missiles will hit once when passing through any enemies, and then a second time once they land and explode. Enemies can be hit by the impact blast even if the missiles itself missed, so the overall damage remains relatively consistent even on smaller targets, despite their random pattern.
**Everyone can see the cross-hair.
**On average, enemies will be hit around 15 times in total. Only wide enough enemies can take full damage from this skill.
**Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
**The explosion that occurs when a missile comes in contact with an enemy deals splash damage, allowing it to deal high amounts of damage on tightly grouped enemies.
*Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets.
*It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms.
<br>
<br>


== Updates ==
== Gallery ==
*7/4/2013 KR
<gallery>
**Hitbox in platform terrains changed.
File:AStrikeEU.png|Old skill icon in UK.
*11/7/2013
</gallery>
**It can attack on the platforms and under platforms.
<br>
<br>


{{TTSkillsKR}}
== Trivia ==
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].
*Prior to the EU servers merging into one server, the icon on the UK server would read "Caution" instead of "WARNING".
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Rrl65X-penI|300}}
|Between its initial release and the 06/27/2013 KR Patch, the original version of '''Artillery Strike - Missile Shower''', simply named '''Artillery Strike''' for [[Deadly Chaser]], used to have the missiles actively being fired instead of firing a signal flare.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
*'''Artillery Strike''' added.
|-
| 07/28/2011 || - || colspan=2 align="left" |
*{{buff|Duration increased.}}
*{{buff|Decreased push rate.}}
*{{nerf|Cooldown decreased.}}
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|Can be activated anywhere.}}
*{{buff|Removed short pause before being able to aim.}}
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*Renamed  '''Artillery Strike - Missile Shower'''.
*Moved from [[Deadly Chaser]]'s skill tree to [[Tactical Trooper]]'s.
*Casting animation changed.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*Hitbox in platform terrain changed.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|Rockets can hit above and below platforms.}}
*{{nerf|Rockets no longer do impact damage, halving max hits and damage.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|Start up and bombing execution speeds increased.}}
*{{buff|Rockets fall if reticle reaches maximum distance.}}
*{{buff|Rockets will descend through all platforms.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|Cannonball usage increased from 5 to 6.}}
|-
| rowspan=2 | 07/17/2014 || rowspan=2 | - || colspan=2 align="left" |
*Error where it used up more than 6 cannonballs fixed.
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/09/2015 || - || colspan=2 align="left" |
*Fixed error where missiles getting caught in the delay when you awaken after casting them.
*Fixed error where skills appearing at bottom of the [[Perkisas's Ruins]] when using it at certain points.
|-
| 01/14/2016 || - || colspan=2 align="left" |
*Fixed characters freezing for 10 seconds when using the skill right before stage clear.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*Fix aiming reticle being stuck in one direction.
*Fixed issue where the level requirement is Lv. 50.
|-
| 02/23/2017 || - || colspan=2 align="left" |
*Fixed camera getting stuck on [[Adrian's Palace|Herbaon]] in certain situations.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/05/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Invincibility frames added while aiming.}}
*{{buff|Missiles will pierce through targets.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Fixed casting speed being slower during Awakening.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
* '''Enhanced''' trait  change to  '''Heavy''' trait.
|}
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=?? |KRName=Artillery Strike - Missile Shower
|FR=Tir d'artillerie - pluie de missiles |FRName=Artillery Shot - Missile Shower
|JP=アーティラリーストライク - アートシャワー |JPName=Artillery Strike - Art shower
|CN=火炮攻击 - 导弹轰炸 |CNName=Artillery Strike - Missile Bombing
|BR=Ataque do Artilheiro – Chuva de Mísseis |BRName=Artillery Attack - Missile Shower
|PL=Uderzenie Artylerii - Rakietowe Zatrzęsienie |PLName=Artillery Strike - Abundance of Rockets
|IT=Colpo d'Artiglieria - Pioggia di Missili |ITName=Artillery Strike - Missile Shower
|DE=Artillerieschlag - Raketenschauer |DEName=Artillery Strike - Missile Shower
|ES=Golpe de artillería - Lluvia de misiles |ESName=Artillery Strike - Missile Shower
|NA=Artillery Strike (prior to the November 6, 2013 update)
}}
<br>
{{SkillNav - Tactical Trooper}}
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