Anonymous

Bloody Road: Difference between revisions

From Elwiki
363 bytes removed ,  30 March 2023
Line 136: Line 136:


== Tips and Details ==
== Tips and Details ==
*As of the (03/30/2023) KR patch, Chain Blade Throw will no longer push enemies. Despite this, clearing potential remains relatively the same due to the large increase in throwing damage.
*The immediate cast will on average hit 3 times at point-blank range without charging and subsequently hit targets 2 to 6 times based on their width. 6+ hits usually only happens if the target is able to be pushed easily by the skill from their "upon hit" animation, i.e. [[Adrian's Palace| Herbaon]] or if they are as wide as the gap between platforms in Sander Oasis.
*The immediate cast will on average hit 3 times at point-blank range without charging and subsequently hit targets 2 to 6 times based on their width. 6+ hits usually only happens if the target is able to be pushed easily by the skill from their "upon hit" animation, i.e. [[Adrian's Palace| Herbaon]] or if they are as wide as the gap between platforms in Sander Oasis.
**The Gigantic trait only increases the size of the blades, not actual distance traveled. This does however increase the maximum damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to, especially ones that cannot be dragged easily. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
**The Gigantic trait only increases the size of the blades, not actual distance traveled. This does however increase the maximum damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to, especially ones that cannot be dragged easily. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
**The Useful trait will not increase the initial hit's hit count and has less effective maximum range per target when released, causing it to lose a hit compared to the held version. However, the Useful trait will boost the hit interval by 1 time compared to normal swings. This can lead to doing more than double the hits per target when released since the skill will hit more often. The trade-off of hitting fewer targets than Gigantic trait can be circumvented with Giant Potion, making Gigantic trait inferior for both held and released versions.
**Super armored targets or targets with low pushback will typically have reduced hit count. Monsters in [[Abandoned Icerite Plant]] will take immensely lower hit counts due to their small size and super armor. Giant Potion is considered mandatory to make this skill function properly.
**Super armored targets or targets with low pushback will typically have reduced hit count. Monsters in [[Abandoned Icerite Plant]] will take immensely lower hit counts due to their small size and super armor. Giant Potion is considered mandatory to make this skill function properly.
*Since the skill decreases in range the longer you hold it and naturally pushes targets slightly, it is recommended to only hold it during a boss fight.
*Since the skill decreases in range the longer you hold it and naturally pushes targets slightly, it is recommended to only hold it during a boss fight.
162

edits