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| == Total Damage == | | == Total Damage == |
| {{#vardefine: damage_attack1 |3823}} | | {{Damage|true|Eve |
| {{#vardefine: damage_attack2 |3219}}
| | |dmg=3823, 3219, 2077, 3734 |
| {{#vardefine: damage_sleepy |2077}}
| | |pvp_dmg=508, 428, 274, 496 |
| {{#vardefine: damage_cheer |3734}}
| | |hits=1, 5, 3*10*2, 4*(25+16) |
| {{#vardefine: damage_attack1_pvp| 508}}
| | |avg_hits=0, 0, 0, 0 |
| {{#vardefine: damage_attack2_pvp| 428}}
| | }} |
| {{#vardefine: damage_sleepy_pvp | 274}}
| | *'''Average''' assumes 1 '''--, Never --ly Nasod's Attack 1''' hit, 5 '''--, Never --ly Nasod's Attack 2''' hits, - '''--ly -- Nasod''' hits and - '''Small Nasod -- --''' hits. |
| {{#vardefine: damage_cheer_pvp | 496}}
| |
| {{#vardefine: attack2_hits | 5}}
| |
| {{#vardefine: sleepy_hits | 6}}
| |
| {{#vardefine: cheer_per_row | 4}}
| |
| {{#vardefine: cheer_top_hits | 25}}
| |
| {{#vardefine: cheer_bot_hits | 16}}
| |
| | |
| {{#vardefine: total_damage | {{#expr:
| |
| {{#var:damage_attack1 }} +
| |
| {{#var:damage_attack2 }} * {{#var:attack2_hits}} +
| |
| {{#var:damage_sleepy}} * {{#var:sleepy_hits}} * {{#var:attack2_hits}} +
| |
| {{#var:damage_cheer}} * {{#var:cheer_per_row}} * {{#var:cheer_top_hits}} +
| |
| {{#var:damage_cheer}} * {{#var:cheer_per_row}} * {{#var:cheer_bot_hits}}
| |
| }}}}
| |
| | |
| {{#vardefine: total_damage_pvp| {{#expr:
| |
| {{#var:damage_attack1_pvp}} +
| |
| {{#var:damage_attack2_pvp}} * {{#var:attack2_hits}} +
| |
| {{#var:damage_sleepy_pvp}} * {{#var:sleepy_hits}} * {{#var:attack2_hits}} +
| |
| {{#var:damage_cheer_pvp}} * {{#var:cheer_per_row}} * {{#var:cheer_top_hits}} +
| |
| {{#var:damage_cheer_pvp}} * {{#var:cheer_per_row}} * {{#var:cheer_bot_hits}}
| |
| }}}}
| |
| | |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
| |
| |-
| |
| ! Mode !! Base
| |
| |-
| |
| | {{PvE}}
| |
| | {{formatnum:{{#var: total_damage}}}}%
| |
| |-
| |
| | {{PvP}}
| |
| | {{formatnum:{{#var: total_damage_pvp}}}}%
| |
| |}
| |
| *Note that the maximum amount of damage is currently unattainable on any given enemy. | | *Note that the maximum amount of damage is currently unattainable on any given enemy. |
| <br> | | <br> |