Template:SkillText/vi: Difference between revisions
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Text replacement - "Bleed" to "{{se||Bleed}}"
IceSoulMOG (talk | contribs) m (Text replacement - "Curse" to "{{se||Curse}}") |
IceSoulMOG (talk | contribs) m (Text replacement - "Bleed" to "{{se||Bleed}}") |
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| RevolverMastery= | | RevolverMastery= | ||
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | <font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | ||
*On all hits, [[Revolver Mastery]] has a chance of inflicting | *On all hits, [[Revolver Mastery]] has a chance of inflicting {{se||Bleed}}. | ||
| Moving Shot= | | Moving Shot= | ||
<font color="FFCC00">'''Elusive Motion'''</font> | <font color="FFCC00">'''Elusive Motion'''</font> | ||
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| Western Fire= | | Western Fire= | ||
<font color="FFCC00">'''Western Fire'''</font> | <font color="FFCC00">'''Western Fire'''</font> | ||
*Pierces all enemies and has a 33% chance of inflicting | *Pierces all enemies and has a 33% chance of inflicting {{se||Bleed}} | ||
*When hit from behind, skill can be used. (Super Armor when used) | *When hit from behind, skill can be used. (Super Armor when used) | ||
*If activated when hit from behind, cooldown is doubled. | *If activated when hit from behind, cooldown is doubled. | ||
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| IronBody = Damage Reduction greatly increased and removes debuffs when activated. | | IronBody = Damage Reduction greatly increased and removes debuffs when activated. | ||
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | ||
| SwordShield = | | SwordShield = {{se||Bleed}}'s effect increased. | ||
| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
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*Skill action speed increased by 1.3 times. | *Skill action speed increased by 1.3 times. | ||
| GatlingGun = While standby, MP consumption decreased by 2. | | GatlingGun = While standby, MP consumption decreased by 2. | ||
*On successful hit, has a 5% chance of inflicting ''' | *On successful hit, has a 5% chance of inflicting '''{{se||Bleed}}'''. | ||
| Flamethrower = '''Burn''' debuff damage is increased. | | Flamethrower = '''Burn''' debuff damage is increased. | ||
*'''Burn''' debuff duration is increased. | *'''Burn''' debuff duration is increased. |