Over Taker: Difference between revisions
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| 05/29/2014 || 09/17/2014 || align="left" | | | 05/29/2014 || 09/17/2014 || align="left" | | ||
*{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}} | *{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}} | ||
*{{buff|Increased Nasod spike count in {{CX}}{{CX}}{{CIO|DX| | *{{buff|Increased Nasod spike count in {{CX}}{{CX}}{{CIO|DX|Long}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.}} | ||
*{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CIO|X}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 4 and no longer launches.}} | *{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CIO|X}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 4 and no longer launches.}} | ||
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