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==Tips and Details==  
==Tips and Details==  
*Non-super armor enemies are pushed significantly by this skill, causing the skill to deal less hits, especially in the case of '''Spectrum''' mode.
*You can change the trajectory of the beam with the up and down keys without [[El Crystal Spectrum]].
*The skill's final hit will launch enemies, though in '''Reactive''' and '''Fusion''' mode the homing hits have a chance of catching the enemy again by themselves.
*As this skill generates its own force field, you can change the trajectory of the beam with the up and down keys without [[El Crystal Spectrum]].
**The force field counts for [[Ultra Optical Investigation]]'s Critical Rate and Maximize bonuses (and they will apply even to the beam prior to the field), but not for [[Code: Recovery - Breaker]].
**The force field will have no effect on any other skills such as [[Energy Needles]].
*While it looks like the beam appears instantly, it actually travels forward quickly, resulting in it losing hits the further away an enemy is. At max range, including the range increase from a Level 4 [[Spectrum Dynamics]], the skill will only deal 7 hits total. Positioning the skill so enemies are directly behind the large field is advised for maximum damage.
*Since force fields from [[El Crystal Spectrum]] appear between you and the large force field from the skill itself, it is possible for you to deal field-enhanced damage with the beam prior to it passing the large field. Ensure you are standing far enough away so enemies are after the larger field for maximum damage.
*When an enemy overlaps with the large field or any [[El Crystal Spectrum]] fields, it will take damage interchangeably from either section of the skill:
**In Normal mode, an enemy overlapping with the large field will take 6 hits from both sides.
**In <font color="red">Amplify</font> mode, an enemy overlapping with either one of the fields, but not both, will take 6 hits from both sides in respect to the field they overlap. An enemy that overlaps both will take 4/5/3 hits from before either field, after the normal field, and after both fields respectively.
**In <font color="blue">Spectrum</font> mode, an enemy overlapping with the large field will take 18 hits from both sides. An enemy overlapping with the normal field will take 6 hits before the field, and 30 hits after the field. An enemy that overlaps both will take 4/17/15 hits from before either field, after the normal field, and after both fields respectively.
*** For some reason, every other use of the skill will actually cause the enemy to take both sides before and after the El Crystal Spectrum field fully, 12 hits before the field and 36 hits after the field. If an enemy also overlaps the large field in this case, it will do 12/18/18 hits before either field, after the normal field and after both fields respectively, causing the skill to do more damage than it normally would be able to do, though the inconsistency makes this hard to take advantage of in regular gameplay.
*When using <font color="green">Reactive</font> or <font color="gray">Fusion</font> mode, if an enemy is between the large field and you, they will typically take 2 additional pre-field damage hits, and rarely one or both of these 2 additional hits will cause more homing projectiles to show up, raising the max hit count to 66. Using the skill point-blank during these modes is thus entirely beneficial.
**For some reason, in either of these modes, standing with your back to an enemy causes the pre-field beam to deal damage to the enemy directly behind you as if it's already passed through the Reactive/Fusion field, dealing 10/30 additional hits. These hits are relatively weak, as they do not gain the large field's bonus from the skill itself. The most damage this skill can do using this trick is {{formatnum:{{#expr: ((317*0.25*30) + (634*0.25*60))*1.44}}}}% ({{formatnum:{{#expr: ((102*0.25*30) + (204*0.25*60))*1.44}}}}% in PvP) Magical Damage while Awakened, with the '''Heavy''' trait and in '''Fusion''' mode, making it slightly better than '''Spectrum''' mode for single targets.
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