Bloody Road: Difference between revisions

608 bytes removed ,  29 April 2023
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== Tips and Details ==
== Tips and Details ==
*As of the (03/30/2023) KR patch, Chain Blade Throw will no longer push enemies. Despite this, clearing potential remains relatively the same on non-Super Armor targets due to the large increase in throwing damage.
*As of the (03/30/2023) KR patch, Chain Blade Throw will no longer push enemies. Despite this, clearing potential remains relatively the same on non-Super Armor targets due to the large increase in throwing damage.
*The immediate cast will on average hit 3 times at point-blank range without charging and subsequently hit targets 2 to 6 times based on their width. 6+ hits usually only happens if the target is able to be pushed easily by the skill from their "upon hit" animation, i.e. [[Adrian's Palace| Herbaon]] or if they are as wide as the gap between platforms in Sander Oasis.
*The immediate cast will on average hit 3 times at point-blank range without charging and subsequently hit targets 2 to 6 times based on their width.
**The Gigantic trait only increases the size of the blades, not actual distance traveled. This does however increase the maximum damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to, especially ones that cannot be dragged easily. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
**The Gigantic trait only increases the size of the blades, not actual distance traveled. This does however increase the maximum damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
**Super armored targets or targets with low pushback will typically have reduced hit count. Monsters in [[Abandoned Icerite Plant]] will take immensely lower hit counts due to their small size and super armor. Giant Potion is considered mandatory to make this skill function properly.
*Since the skill decreases in range the longer you hold it and takes a while to perform fully, it is recommended to only hold it during a boss fight.
*Since the skill decreases in range the longer you hold it and naturally pushes targets slightly, it is recommended to only hold it during a boss fight.
*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out.
*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out by the skill itself or other factors.
*Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
*Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
*This skill has a notable post-cast delay, so despite the range, it can feel inconvenient to use in the fast-paced meta.
*'''Bloody Road''' has a notable post-cast delay, so despite the range, it can feel inconvenient to use.
*The skill will deal 10 hits instead of 11 in [[Free Training]].
*The skill will deal 10 hits instead of 11 in [[Free Training]].
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