Archenemy: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Arcenemy.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Arcenemy.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Summons 4 javelins on | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to to instantly impale it. In awakening mode the javelins explode on contact. | ||
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== Skill Note == | |||
Causes all javelins to reset the knockdown counter and each javelin to hit twice due to the explosion.<br>Each javelin can also hit 2 enemies at once, but two javelins will be used if your initializing attack hits both of your enemies(this has since been patched, and now only one javelin will be used).<br>Without the note, only the last javelin will reset the knockdown counter, BUT each of the 3 first javelins will reset 1 point off from the knockdown counter. | |||
== Tips and Details == | == Tips and Details == | ||
*The skill doesn't have much of a dungeon use, but can be very handy in PvP (With some exceptions such as Chloe, who is the boss from 5-2). | |||
*With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo. | |||
*Raven's indirect moves will not make the javelins attack. Examples: 3rd hit of XXvX, >>^X, final hit of ZZX>XX and the blue burst flame of ZZZX. | |||
{{OTSkills}} | {{OTSkills}} |