Pulse Cannon/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Add | |Character=Add | ||
}} | }} | ||
{{#ev:youtube|__B6DweqTTU|400|right}} | {{#ev:youtube|__B6DweqTTU|400|right}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force| | | {{Force|PsychicTracerSkill3.png}} | ||
| {{SkillType|SA|T | | {{SkillType|SA|T|M}} Fire 2 pulse cannons. Press the skill key again within 2 seconds to fire once more without additional MP cost. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |- | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Doom Bringer]] || 99 || | | [[Doom Bringer]] || 99 || {{mr|Pulse Cannon}} | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |- | ||
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! colspan="2" | MP/DP Usage !! rowspan="2" | DP Recovery<br>(During Dissolution | ! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! colspan="2" | MP/DP Usage !! rowspan="2" | DP Recovery<br>(During Dissolution) !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Pulse Cannon !! Additional<br>Pulse Cannon !! Dissolution !! {{DCM}} | ! Pulse Cannon !! Additional<br>Pulse Cannon !! Dissolution !! {{DCM}} | ||
|- | |- | ||
| | | {{PvE}} || 2435% || 1624% || rowspan=2 | 120 MP || rowspan=2 | 120 DP || rowspan=2 | 24 DP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 927% || 618% | ||
|} | |} | ||
<br> | <br> | ||
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<br> | <br> | ||
== Total Damage == | ==Extra Information== | ||
=== Total Damage === | |||
{{Damage | {{Damage | ||
|true | |true | ||
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|empowered=true | |empowered=true | ||
}} | }} | ||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | |||
|- | |||
! Affected By Action Speed | |||
|- | |||
| {{Check|P}} | |||
|} | |||
<br> | <br> | ||
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{{SkillTable | {{SkillTable | ||
| | | | ||
PsychicTracerPassive2.png; Particle Storm; | |||
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2; | |||
}} | }} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*As the additional shot does not consume MP/DP, only [[Amplify Energy]] ignore guard effect will be applied. | *As the additional shot does not consume MP/DP, only [[Amplify Energy]]'s ignore guard effect will be applied. | ||
*Only '''Add''''s casting animations are affected by action speed. | |||
<br> | <br> | ||