Sonic Jump: Difference between revisions
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Added some tips from JP wikiwiki
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:PsychicTracerSkill4.png|54px]] | ||
| {{SkillType|SA|S}} Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) | | {{SkillType|SA|S}} Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) | ||
|- | |- | ||
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 1252% || 833% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 453% || 300% | ||
|- | |- | ||
| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 1502% || 1000% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 543% || 361% | ||
|} | |} | ||
<br> | <br> | ||
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|pvp_dmg=543, 361 | |pvp_dmg=543, 361 | ||
|hits=1, 10 | |hits=1, 10 | ||
|avg_hits=1, 5 | |||
|heavy=true | |heavy=true | ||
|awk_dmg=i*1.15, i*1.15 | |awk_dmg=i*1.15, i*1.15 | ||
|pvp_awk_dmg=i*1.15, i*1.15 | |pvp_awk_dmg=i*1.15, i*1.15 | ||
|dmp= | |dmp=3 | ||
}} | }} | ||
*Average assume 5 '''Nano Machine Explosion''' hits. | |||
=== Miscellaneous === | === Miscellaneous === | ||
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{{SkillTable | {{SkillTable | ||
| | | | ||
PsychicTracerPassive2.png; Particle Storm; | |||
DoomBringerPassive1.png; Blood Boil; | |||
}} | }} | ||
<br> | <br> | ||
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*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits. | *While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits. | ||
**Targets located one platform above are capable of taking significantly more hits. | **Targets located one platform above are capable of taking significantly more hits. | ||
*The hitbox of the '''Nano Machine Explosion''' is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall. | |||
*The '''Charge''' portion is able to follow curved paths, but the '''Nano Machine Explosions''' cannot. | |||
**Even the '''Charge''' portion will not hit on sharp curves, however. | |||
<br> | <br> | ||
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|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump | |PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump | ||
|UK=Supersonic Leap | |UK=Supersonic Leap | ||
|JP=ソニックジャンプ |JPName=Sonic Jump | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Psychic Tracer}} | {{SkillNav - Psychic Tracer}} |