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Combat Ranger: Difference between revisions

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m (Text replacement - "Combo - Combat Ranger 4.png" to "Combo - Combat Ranger 1 (Old).png")
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== Additional Commands ==
== Additional Commands ==
  {{SkillText|Combo|Power Shot}}
  {{SkillText|Combo|Power Shot}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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! width="25%" |Damage
! width="25%" |Damage
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| [[File:Combo - Combat Ranger 1.png|520px]]  
|[[File:Combo - Combat Ranger 1.png|520px]]  
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After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies.
After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies.
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{{CZ}} 50% x4 Phy. Damage<br>
{{CZ}} 50% x4 Phy. Damage<br>
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|[[File:Combo - Combat Ranger 2.png|520px]]  
| [[File:Combo - Combat Ranger 2.png|520px]]  
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After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill.
After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill.
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{{CZ}} 228% Phy. Damage
{{CZ}} 228% Phy. Damage
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|[[File:Combo - Combat Ranger 3.png|520px]]  
| [[File:Combo - Combat Ranger 3.png|520px]]  
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After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies.
After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies.
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{{CZ}} 393% Phy. Damage
{{CZ}} 393% Phy. Damage
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|[[File:Combo - Combat Ranger 1 (Old).png|520px]]  
|[[File:Combo - Combat Ranger DRUZZZ.png|350px]] {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
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After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''.
After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''.
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| 06/20/2019 || 07/17/2019 || align="left" |
| 06/20/2019 || 07/17/2019 || align="left" |
*{{buff|Modified {{CDRU}}{{CZ}}{{CZ}}{{CZ}}:}}
*{{buff|{{CDRU}}{{CZ}}{{CIO|Z}}{{CZ}} forward movement reduced but launches enemies.}}
**Second {{CZ}} input forward movement reduced and launches enemies. Final {{CZ}} input changed to wide overhead kick while in Super Armor that does not knock down.
*{{buff|{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} Super Armor added and does not launch.}}
*{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}}
*{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}}
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