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Call of the Wind: Difference between revisions

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__NOTOC__{{Languages|Call of the Wind}}
__NOTOC__{{Languages|Call of the Wind}}
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After using 3 Special Active skills, [Call of the Wind] buff will be activated, increasing damage for wind skills.
After using 3 Special Active skills, [Call of the Wind] buff will be activated, increasing damage for wind skills.


*Wind Skills: [[Perfect Storm]], [[Aero Tornado]], [[Rising Falcon]], [[Crescent Kick]], [[Low Kick]], [[Spinning Crescent]], [[Gyro Kick]], [[Tempest]], [[Dive Kick Bombing]], [[Violent Attack]]
*Wind Skills: [[Perfect Storm]], [[Aero Tornado]], [[Rising Falcon]], [[Crescent Kick]] ([[Crescent Kick/ModA|A]]), [[Low Kick]], [[Spinning Crescent]] ([[Spinning Crescent/ModA|A]]), [[Gyro Kick]] ([[Gyro Kick/ModA|A]]), [[Tempest]], [[Dive Kick Bombing]] ([[Dive Kick Bombing/ModA|A]]), [[Violent Attack]] ([[Violent Attack/ModA|A]])
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|384|Call of the Wind}}<br>(Upon using 3 Special Actives)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|384|Call of the Wind}}<br>(Upon using 3 Special Actives)
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! Wind Skill Critical Rate !! Wind Skill Critical Damage Increase !! Movement Speed Increase !! Duration
! Wind Skill Critical Rate !! Wind Skill Critical Damage Increase {{stat|a}} !! Movement Speed Increase {{stat|m}} !! Duration
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| colspan="6" | '''{{PvE}}'''
| colspan="6" | '''{{PvE}}'''
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*Due to this passive providing maximum Critical Hit Rate, it is recommended to avoid building high amounts of that stat in your equipment if your playstyle revolves around Wind Skills.
*Due to this passive providing maximum Critical Hit Rate, it is recommended to avoid building high amounts of that stat in your equipment if your playstyle revolves around Wind Skills.
**It is recommended to have a moderate Critical in statistics for players that have trouble with meeting the Combat Power entry requirement of dungeons.
**It is recommended to have a moderate Critical in statistics for players that have trouble with meeting the Combat Power entry requirement of dungeons.
*The increase in Critical Damage is additive, while the increase in Movement Speed is multiplicative.
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