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Kugel Blitz/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Eve
|Character=Eve
|Skill=Kugel Blitz
}}
}}
<div style="float: right;">{{#ev:youtube|6DDOfpYDaW4|400}}</div>
{{#ev:youtube|6DDOfpYDaW4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
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|
|
| {{SkillText|ForceField}}
| {{SkillText|ForceField}}
{{SkillText|CoreActivation}}
|-
|
| {{SkillText|CoreActivation}}
|}
|}
<br>  
<br>  
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Electric Shock (Magical) !! colspan=5 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=5 | Electric Shock (Magical) !! colspan=5 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion  
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion  
|-
|-
| '''{{PvE}}''' || 507% || rowspan=2 colspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 6 || rowspan=2 | 18 || rowspan=2 |80 MP || rowspan=2 |8 Seconds
| '''{{PvE}}''' || 507% || 608% || 321% || 558% || 231% || rowspan=2 colspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 6 || rowspan=2 | 18 || rowspan=2 |80 MP || rowspan=2 |8 Seconds
|-
|-
| '''{{PvP}}''' || 202%
| '''{{PvP}}''' || 202% || 243% || 128% || 223% || 103%  
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Traits|Eve|Kugel Blitz|Reversed, Gigantic||110|mp=80|cd=8}}
|-
! colspan=3 | Reversed Kugel Blitz !! Gigantic Kugel Blitz
|-
! rowspan="2" | Attribute Effect !! colspan=2 | Details !! rowspan="2" | Attribute Effect
|-
! MP Usage !! Cooldown
|-
| {{SkillText|Reversed|60|150}} || 48 MP || 12 Seconds || {{SkillText|Gigantic|110}}
|}
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<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Columns|
|-
<div>
! rowspan=2 | Mode !! colspan=5 | Base
=== Normal===
|-
{{Damage|true|Eve
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|dmg=507
|-
|pvp_dmg=202
| {{PvE}}
|hits=3
| {{formatnum:{{#expr: 507*3}}}}%
}}
| {{formatnum:{{#expr: 507*3*1.2}}}}%
</div>
| {{formatnum:{{#expr: 507*3*0.45*3}}}}%
 
| {{formatnum:{{#expr: 507*3+507*1.1*6}}}}%
<div>
| {{formatnum:{{#expr: 507*3+507*0.455*18}}}}%
===Amplify===
|-
{{Damage|true|Eve
| {{PvP}}
|dmg=608
| {{formatnum:{{#expr: 202*3}}}}%
|pvp_dmg=243
| {{formatnum:{{#expr: 202*3*1.2}}}}%
|hits=3
| {{formatnum:{{#expr: 202*3*0.45*3}}}}%
}}
| {{formatnum:{{#expr: 202*3+202*1.1*6}}}}%
</div>
| {{formatnum:{{#expr: 202*3+202*0.455*18}}}}%
 
|}
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=321
|pvp_dmg=128
|hits=9
}}
</div>
 
<div>
===Reactive===
{{Damage|true|Eve
|dmg=558
|pvp_dmg=223
|hits=6
}}
</div>
 
<div>
===Fusion===
{{Damage|true|Eve
|dmg=231
|pvp_dmg=103
|hits=18
}}
</div>
}}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SpectroElCrystal.png]]
SpectroElCrystal.png; El Crystal Spectrum;
| align="center" width="150" | [[El Crystal Spectrum]]
CBSTrans5.png; Cheat Code: Electro Locked-Trans2;
| width="40" | [[File:CBSTrans5.png]]
}}
| align="center" width="150" | [[Cheat Code: Electro]] {{Locked Skill|Trans2}}
|}
<br>
 
==Tips and Details==
*In order to achieve maximum hit in '''Reactive''' and '''Fusion''' mode, '''[Mod] Kugel Blitz''' needs to be used at point-blank range. This results in the skill also dealing its unalerted hits before it passes through the field.
*Maximum hit in '''Spectrum''' mode on a humanoid enemy requires the target to be positioned in such a way that they will get hit as soon as the skill passes through the spectrum field. 
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