Thousand Star: Difference between revisions
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→Total Damage
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
! rowspan="3" | Mode !! rowspan=3 | | ! rowspan="3" | Mode !! rowspan=3 | Shockball (Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits Per Shockball !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release Cooldown | ||
|- | |- | ||
! rowspan="2" | | ! rowspan="2" | Shockball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery On Duration Expiry !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release | ||
|- | |- | ||
! Damage !! | ! Damage !! Shockball Count | ||
|- | |- | ||
| colspan=15 | '''Normal''' | | colspan=15 | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | 2× || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 26% | ||
|- | |- | ||
| colspan=15 | '''[Enhanced]''' | | colspan=15 | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | 2× || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 26% | ||
|} | |} | ||
<br> | <br> | ||
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== Total Damage == | == Total Damage == | ||
{| | {{Columns| | ||
| | <div> | ||
=== Normal === | |||
{{Damage|true|Eve | |||
|dmg=75 | |||
| | |pvp_dmg=26 | ||
|hits=100 | |||
| | |empowered=true | ||
}} | |||
| | </div> | ||
<div> | |||
=== Amplify === | |||
{{Damage|true|Eve | |||
|dmg=75*1.2 | |||
|pvp_dmg=26*1.2 | |||
|hits=100 | |||
|empowered=true | |||
}} | |||
*'''Mass Release''' | </div> | ||
<div> | |||
=== Spectrum === | |||
{{Damage|true|Eve | |||
|dmg=75*0.45 | |||
|pvp_dmg=26*0.45 | |||
|hits=100*3 | |||
|empowered=true | |||
}} | |||
</div> | |||
<div> | |||
=== Reactive === | |||
{{Damage|true|Eve | |||
|dmg=75*0.55 | |||
|pvp_dmg=26*0.55 | |||
|hits=100*2 | |||
|empowered=true | |||
}} | |||
</div> | |||
<div> | |||
=== Fusion === | |||
{{Damage|true|Eve | |||
|dmg=75*0.25 | |||
|pvp_dmg=26*0.25 | |||
|hits=100*2*3 | |||
|empowered=true | |||
}} | |||
</div> | |||
<div> | |||
=== Mass Release === | |||
{{Damage|true|Eve | |||
|dmg=75*2 | |||
|pvp_dmg=26*2 | |||
|hits=1 | |||
|hits_max=50 | |||
|empowered=true | |||
}} | |||
</div> | |||
}} | |||
*'''Mass Release''' damage assumes single target and ranges from 1~100 remaining Shockballs. | |||
<br> | <br> | ||
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| | | | ||
CodeElectraSkill1.png; El Crystal Spectrum; | CodeElectraSkill1.png; El Crystal Spectrum; | ||
CodeSarielPassive1.png; Overload; | |||
}} | |||
<br> | <br> | ||