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Cure: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "'''{{PvE}}'''" to "{{PvE}}")
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__NOTOC__{{Languages|Cure}}
__NOTOC__{{Languages|Cure}}
<div style="float: right;">{{#ev:youtube|dOBQG3jRIHI|400}}</div>
{{#ev:youtube|dOBQG3jRIHI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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|{{SkillType|SA|B}} I can't let the precious test subjects go to waste.<br />
|{{SkillType|SA|B}} I can't let the precious test subjects go to waste.<br />


Launch a drone made with Nasod technology to drop HP, MP recovering potion to party members.</br>
Launch a drone made with Nasod technology to drop HP, MP recovering potion to party members.<br>Party members affected by Cure Potion will immediately recover partial HP, MP and recover continuously for a set duration.
Party members affected by Cure Potion will immediately recover partial HP, MP and recover continuously for a set duration.
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==Requirements==
==Requirements==
{{ADSquareSkill}}
 
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
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|-
|-
! rowspan="3" |Mode !! rowspan="3" |Cure (Physical)
! rowspan="3" |Mode !! rowspan="3" |Cure (Physical)
! colspan="7" |{{Se|897|2=Cure|4=pb}}
! colspan="7" |{{Se|897|Cure||pb}}
! rowspan="3" |Bomb Amount!! rowspan="3" |MP Usage!! rowspan="3" |Cooldown
! rowspan="3" | Drone Count !! rowspan="3" |MP Usage!! rowspan="3" |Cooldown
|-
|-
! colspan="2" |Instant HP/MP Recovery
! colspan="2" |Instant HP/MP Recovery
! colspan="3" |HP/MP Recovery per Second
! colspan="3" |HP/MP Recovery per Second
! rowspan="2" |Special Resource Recovery
! rowspan="2" |{{Special Resources}} Recovery
! rowspan="2" |Duration
! rowspan="2" |Duration
|-
|-
!Base
!Base
!With 3 DMP
! Additional Per DMP (During {{DCM}}) !! Base Amount
!Base Amount
!Additional Amount per 400,000 CP
!Additional Amount per 400,000 CP
!Max Recovery Per Second
!Max Recovery Per Second
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|{{PvE}}||5844%
|{{PvE}}||5844%
|40%
|40%
|55%
|5% (Max: 15%)
|0.8%
|0.8%
|0.8%
|0.8%
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| rowspan="2" | 1 per ally|| rowspan="2" |300 MP || rowspan="2" |22 Seconds
| rowspan="2" | 1 per ally|| rowspan="2" |300 MP || rowspan="2" |22 Seconds
|-
|-
|'''{{PvP}}'''||1250%
|{{PvP}}||1250%
|2%
|2%
|2.75%
| 0.25% (Max: 0.75%)
|0.04%
|0.04%
|0.04%
|0.04%
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|{{PvE}}||5844%
|{{PvE}}||5844%
|40%
|40%
|55%
|5% (Max: 15%)
|0.8%
|0.8%
|0.8%
|0.8%
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| rowspan="2" | 1 per ally|| rowspan="2" |300 MP|| rowspan="2" |22 Seconds
| rowspan="2" | 1 per ally|| rowspan="2" |300 MP|| rowspan="2" |22 Seconds
|-
|-
|'''{{PvP}}'''||1250%
|{{PvP}}||1250%
|2%
|2%
|2.75%
| 0.25% (Max: 0.75%)
|0.04%
|0.04%
|0.04%
|0.04%
|0.6%
|0.6%
|}
|}
<br>


=== HP/MP Recovery per Second Scaling ===
=== HP/MP Recovery per Second Scaling ===
{{#vardefine: scaling_base    |0.8 }}
{{RecoveryTable
{{#vardefine: scaling_base_pvp|0.04 }}
|char=Add
{{#vardefine: scaling_per    |0.8   }}
|base=0.8
{{#vardefine: scaling_per_pvp |0.04 }}
|pvp_base=0.04
{{#vardefine: scaling_max    |12     }}
|per=0.8
{{#vardefine: scaling_max_pvp |0.6   }}
|pvp_per=0.04
{{#vardefine: scaling_cp      |400000}}
|max=12
 
|pvp_max=0.6
{{#vardefine: scaling_max_iter | {{#expr: ({{#var:scaling_max}} - {{#var:scaling_base}}) / {{#var:scaling_per}} }} }}
|cp=400000
{{#vardefine: scaling_max_iter | {{#expr: ceil({{#var:scaling_max_iter}}) }} }}
|duration=7
{{#vardefine: scaling_max_cp  | {{#expr: {{#var:scaling_max_iter}} * {{#var:scaling_cp}}  }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! rowspan=2 | Combat Power !! colspan=2 | HP/MP Recovery per Second
|-
|-
! PvE !! PvP
{{#vardefine: i | 1 }}
{{#while:
| {{#ifexpr: {{#var: i }} <= {{#var:scaling_max_iter}} | true }}
| <nowiki />
{{!}}-
{{#vardefine:scaling_cur_cp|{{#expr: {{#var:i}} * {{#var:scaling_cp}} }} }}
{{#vardefine:scaling_pve|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#vardefine:scaling_pvp|{{#expr: {{#var:scaling_base_pvp}} + {{#var:scaling_per_pvp}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#ifexpr: {{#var:scaling_pve}} > {{#var:scaling_max    }} | {{#vardefine:scaling_pve|{{#var:scaling_max    }}}} | }}
{{#ifexpr: {{#var:scaling_pvp}} > {{#var:scaling_max_pvp}} | {{#vardefine:scaling_pvp|{{#var:scaling_max_pvp}}}} | }}
{{!}}{{!}}{{formatnum:{{#var:scaling_cur_cp}}}}
{{!}}{{!}}{{#var:scaling_pve}}%
{{!}}{{!}}{{#var:scaling_pvp}}%{{#vardefine: i | {{#expr: {{#var: i }} + 1 }} }}
}}
}}
|}
<br>
<br>


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| empowered = true
| empowered = true
}}
}}
 
* Assumes only caster in range.
* Assuming only caster in range.<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:DissemblerPassive4.png]]
DissemblerPassive4.png; Awakened Will: Dissembler;
| align="center"  width="150" | [[Awakened Will: Dissembler]]
}}
|}
<br>
<br>


==Tips and Details==
==Tips and Details==
*The main healing/damaging aspect of '''Cure''' is the cloud that spawn above the players' head. It is possible to miss the healing or buff if you move at high speed away from where the cloud will spawn.
*'''Cure''''s party tracking has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
*'''Cure''''s party tracking has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
**Despite that fact, if a player moves with a lot of speed or do a high jump fast enough, the player won't get the healing nor buff from '''Cure''', the reason is the healing comes from the blue smoke that '''Cure''' generates after being used that has an certain range.
*The skill's damage scales on party member count, since it spawns a drone per ally in range. It will not, however, inflict splash damage.
*The skill's damage scales on party member count, since it spawns a missile per ally in range. It will not, however, inflict splash damage.<br>
*'''Possible bug''': assuming DMP usage, the extra 15% instant HP/MP recovery will keep increasing based on the amount of players who overlap each other and your party invitation order.
 
**For example, if all party members stand in the same place, the host will not receive any additional bonus, the second person in order will receive a 15% bonus, the third person 30%, and so on. Up to 75% additional healing can be received in the last position of a 6-man party.
==Trivia==
<br>
<br>


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|11/10/2022|| colspan="2" align="left" |
|11/10/2022|| colspan="2" align="left" |
*{{buff|Skill casting speed is increased by  70%.}}
*{{buff|Skill casting speed is increased by  70%.}}
*{{buff|Use of Cure improved.}}
*{{buff|Use of [[Cure]] improved.}}
|-
|-
|11/24/2022|| - || colspan="2" align="left" |
|11/24/2022|| 12/21/2022 || colspan="2" align="left" |
*{{nerf|'''Cure''' duration decreased.}}
*{{nerf|{{Se|897|Cure||pb}} duration decreased.}}
|}
|}
<br>
<br>
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|KR=큐어 |KRName=Cure
|KR=큐어 |KRName=Cure
|DE=Wundheilung |DEName=Wound Healing
|DE=Wundheilung |DEName=Wound Healing
|JP=キュア |JPName=Cure
}}
}}
<br>
<br>
{{SkillNav - Dissembler}}
{{SkillNav - Dissembler}}
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