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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
m (Text replacement - "{{ADSquareSkill}}" to "") |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Noah | |Character=Noah | ||
}} | }} | ||
{{#ev:youtube|egnLnDD50MU|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| | | [[File:SeGSkill07.png]] | ||
| {{SkillType|SA|S}} Summon a moonstone with the Relic of Rest. The moonstone will storm around as it gathers. Allies that come in contact with the moonstone will have increased awakening charge speed. | | {{SkillType|SA|S}} Summon a moonstone with the Relic of Rest. The moonstone will storm around as it gathers. Allies that come in contact with the moonstone will have increased awakening charge speed. | ||
|- | |- | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | ||
|- | |- | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Noah|Chilling Rage|Critical, Haste|mp=200|cd=14}} | ||
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<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Noah | ||
| | |dmg=181 | ||
|pvp_dmg=68 | |||
| | |hits=11 | ||
| | |count=5 | ||
| | |count_name=Moonstone | ||
| | }} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
|PalePilgrimPassive1.png; Cold Sea; | |||
PalePilgrimPassive2.png; Serene Sea; | |||
| | PalePilgrimTPassive1.png; Awakened Will: Pale Pilgrim; | ||
NyxPietaS02.png; Storming Sea; | |||
NyxPietaS03.png; Brilliant Moon; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The orbs circle close enough together that | *The orbs circle close enough together that they can deal full damage to most enemies if aimed correctly. Small enemies, including players, will not take full hits, however. | ||
<br> | <br> | ||