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Super Laby Bomb/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Laby
|Character=Laby
|Skill=Super Laby Bomb
}}
}}
<div style="float: right;">{{#ev:youtube|CHpkXpeKKMU|400}}</div>
{{#ev:youtube|CHpkXpeKKMU|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|SparkyChildSkill8.png}}
| {{Force|SparkyChildSkill8.png}}
| {{SkillType|SA|B|M}}{{SkillType|C}} Using the skill will register to its own skill slot.<br>After registering, use <font color="#ffcc00">'''Walk or Stand +X key to activate'''</font>.<br>Use all Sentimental Points upon use and give a [POWER!] buff that increases critical damage by 2% (PvP 1%) per Sentimental Point for 20 seconds. (Max 10 Stacks)<br><br>Create two powerful energy on both of her hands and fires it.
| {{SkillType|SA|B|M}}{{SkillType|C}} Using the skill will register to its own skill slot.<br>After registering, use <font color="#ffcc00">'''Walk or Stand +{{CX}} key to activate'''</font>.<br>Uses all Sentimental Points upon use and give a {{se|462|POWER!}} buff that increases critical damage by 2% (PvP 1%) per Sentimental Point for 20 seconds. (Max 10 Stacks)<br><br>Create two powerful balls of energy on both of her hands and fires it.
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
|- class="charlight-Laby"
|- class="charlight-Laby"
! rowspan=2 | Mode !! rowspan=2 | Super Laby Bomb (Physical) !! rowspan=2 | Max Hits Per Orb !! rowspan=2 | Orb Count !! colspan=2 | POWER! !! colspan=3 | Command Activation Skill !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Super Laby Bomb (Physical) !! rowspan=2 | Max Hits Per Orb !! rowspan=2 | Orb Count !! colspan=2 | {{se|462|POWER!}} !! colspan=2 | Command Activation Skill !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- class="charlight-Laby"
|- class="charlight-Laby"
! Critical Damage Increase<br>(Per SP Spent) !! Duration !! Activation Command !! Usage Count !! Duration
! Critical Damage Increase<br>(Per SP Spent) {{stat|m}} !! Duration !! Usage Count !! Duration
|-
|-
| {{PvE}} || 993% || rowspan=2 | 14 || rowspan="2" | 2 || 2% || rowspan=2 | 20 Seconds || rowspan=2 | {{CX}} || rowspan=2 | 1 || rowspan=2 | 60 Seconds || rowspan=2 | 240 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 993% || rowspan=2 | 14 || rowspan="2" | 2 || 2% || rowspan=2 | 20 Seconds || rowspan=2 | 1 || rowspan=2 | 60 Seconds || rowspan=2 | 240 MP || rowspan=2 | 21 Seconds
|-
|-
| {{PvP}} || 239% || 1%
| {{PvP}} || 239% || 1%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{{Traits|Laby|Super Laby Bomb|Haste, Heavy|cd=21}}
|- class="charlight-Laby"
! colspan=2 | Haste Super Laby Bomb !! colspan=2 | Heavy Super Laby Bomb
|- class="charlight-Laby"
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Haste|80}} || 16.8 Seconds || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
<br>
<br>


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}}
}}
*Per individual use.
*Per individual use.
*'''Average''' assumes 5 hits.
*'''Average''' assumes 5 hits of '''Super Laby Bomb'''.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|RumblePumnPassive2.png; Homage;
| width="40" | [[Image:RumblePumnPassive2.png]]
RumblePumnTPassive2.png; Just a Club Locked-Trans2;
| align="center"  width="150" | [[Homage]]
}}
| width="40" | [[File:RumblePumnTPassive2.png]]
| align="center"  width="150" | [[Just a Club]] {{Locked Skill|Trans2}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*As with the normal version, the increase in Critical Damage from the '''POWER!''' is multiplicative.
*The 2 orbs of this version behave much differently from the one orb from the original:
*The 2 orbs of this version behave much differently from the one orb from the original:
**They will bounce off of terrain instead of passing through it, including walls, making the skill especially effective in small rooms where they can bounce back onto earlier targets.
**They will bounce off of terrain instead of passing through it, including walls, making the skill especially effective in small rooms where they can bounce back onto earlier targets.
**They will drag enemies along with them when possible. Humanoid targets, including other players, can be carried fast enough that they take most of the hits of at least the first orb.
**They will drag enemies along with them when possible. Humanoid targets, including other players, can be carried fast enough that they take most of the hits of at least the first orb.
*The second orb travels faster than the first and will usually do fewer hits on nearby enemies because of this. However, it also lasts longer and slows down near the end of its duration, making up for the difference.
*The second orb travels faster than the first and will usually deal fewer hits on nearby enemies because of this. However, it also lasts longer and slows down near the end of its duration, making up for the difference.
*The first orb may sometimes get stuck between terrain, especially when casting it directly next to a wall or corner, allowing you to land all of its hits on most enemies you can get into a corner.
*The first orb may sometimes get stuck between terrain, especially when casting it directly next to a wall or corner, allowing you to land all of its hits on most enemies you can get into a corner.
**Additionally, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
**Additionally, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
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