Just a Club: Difference between revisions
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Added Related Skills section
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
(Added Related Skills section) |
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | ||
|- class="charlight-Laby" | |- class="charlight-Laby" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Command Activation Skill MP Usage Reduction !! colspan=4 | | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Command Activation Skill MP Usage Reduction !! colspan=4 | {{se|524|Just a Club}} | ||
|- class="charlight-Laby" | |- class="charlight-Laby" | ||
! Activation Chance<br>(On Command Activation Skill Use) !! MP Gain Increase !! Duration !! Reactivation Cooldown | ! Activation Chance<br>(On Command Activation Skill Use) !! MP Gain Increase !! Duration !! Reactivation Cooldown | ||
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|} | |} | ||
*Special Active Skill cooldown is reset when '''Just a Club''' triggers. | *Special Active Skill cooldown is reset when '''Just a Club''' triggers. | ||
<br> | |||
== Related Skills == | |||
{{SkillTable | |||
|SparkyChildSkill2.png; Kapow Punch; | |||
SparkyChildSkill8.png; Super Laby Bomb; | |||
SparkyChildSkill8.png; Super Laby Bomb/Mod; | |||
RumblePumnSkill4.png; Mixsys; | |||
RumblePumnSkill6.png; Laby Thunder; | |||
RumblePumnTSkill4.png; Mont Blanc; | |||
RumblePumnTSkill4.png; Mont Blanc/Mod; | |||
}} | |||
<br> | <br> | ||
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*The cooldown reset can only trigger when the skill is actually used, not when it is first registered. | *The cooldown reset can only trigger when the skill is actually used, not when it is first registered. | ||
*Due to having multiple uses, [[Kapow Punch]] gives you 2 chances to trigger the effect. | *Due to having multiple uses, [[Kapow Punch]] gives you 2 chances to trigger the effect. | ||
*The | *The {{se|524|Just a Club}} buff will refresh whenever the effect triggers while it is still active. | ||
<br> | <br> | ||