Nasod Armor Mode - Transform: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |- | ||
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| align="left" | 4 || 83 || 10 MP || 27.5% | | align="left" | 4 || 83 || 10 MP || 27.5% | ||
|} | |} | ||
<br> | <br> | ||
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AddSkill1.png; Void Breaker; | AddSkill1.png; Void Breaker; | ||
AddSkill9.png; Neutron Bomb; | AddSkill9.png; Neutron Bomb; | ||
ArcTracerSkill3.png; Install - Drone Activator; | |||
MastermindSkill4.png; Install - Ultimate Fury; | |||
MastermindSkill4.png; Install - Ultimate Fury/Mod; | |||
}} | }} | ||
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*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease. | *The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease. | ||
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations. | **If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations. | ||
<br> | <br> | ||