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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | ||
|- class="charlight-Laby" | |- class="charlight-Laby" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | ||
|- class="charlight-Laby" | |- class="charlight-Laby" | ||
! Mode !! | ! Mode !! Boing (Magical) !! MP Usage !! Cooldown | ||
|- | |- | ||
| {{PvE}} || 1017% || rowspan="2" | 20 MP || rowspan="2" | 4 Seconds | | {{PvE}} || 1017% || rowspan="2" | 20 MP || rowspan="2" | 4 Seconds | ||
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== Tips and Details == | == Tips and Details == | ||
* Targets will be launched up just as high as | * Targets hit will be launched up just as high as '''Laby''' jumps, allowing you to continue attacking them in midair. | ||
* It is entirely possible to keep an enemy in the air for an extended amount of time with some careful use of Laby's Air Dashes near a wall, especially with the '''Persistent''' trait. | * It is entirely possible to keep an enemy in the air for an extended amount of time with some careful use of '''Laby''''s Air Dashes near a wall, especially with the '''Persistent''' trait. | ||
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