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White Dwarf: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Noah
|Character=Noah
|Skill=White Dwarf
}}
}}
<div style="float: right;">{{#ev:youtube|UCyEjK1g58E|400}}</div>
{{#ev:youtube|UCyEjK1g58E|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
|  [[File:PalePilgrimSkill7.png]]
|  [[File:PalePilgrimSkill7.png]]
| {{SkillType|SA|B}} The last remaining life force of the final starlight will explode ahead.<br>Targets hit by light will receive increased damage from critical damage.
| {{SkillType|SA|B}} The last remaining life force of the final starlight will explode ahead.<br>Targets hit by the light will receive increased damage from critical damage.
|-
|-
|
|
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! rowspan=3 | Mode !! rowspan=3 | Exploding Light (Physical) !! colspan=2 | Max Hits !! colspan=4 | {{se|652|White Dwarf||ed}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! rowspan=3 | Exploding Light (Physical) !! colspan=2 | Max Hits !! colspan=4 | {{se|652|White Dwarf||ed}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
! rowspan=2 | Per Light !! rowspan=2 | Light Count !! colspan=2 | Critical Damage Taken Increase !! colspan=2 | Duration
! rowspan=2 | Per Light !! rowspan=2 | Light Count !! colspan=2 | Received Critical Damage Increase {{stat|m}} !! colspan=2 | Duration
|-
|-
! Base !! [Blessing of Moonlight - New Moon] !! Base !! [Blessing of Moonlight - Half Moon]
! Base !! [Blessing of Moonlight - New Moon] !! Base !! [Blessing of Moonlight - Half Moon]
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|}
|}
</div>
</div>
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{{Traits|Noah|White Dwarf|Heavy, Light|cd=22|mp=300}}
|-
! colspan=2 | Heavy White Dwarf !! colspan=2 | Light White Dwarf
|-
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy}} || 26.4 Seconds || {{SkillText|Light|80}} || 240 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{{Damage|true|Noah
|-
|dmg=263
! rowspan=3 | Mode !! colspan=4 | Base
|pvp_dmg=89
|-
|hits=18
! colspan=2 | Normal !! colspan=2 | Heavy
|count=5
|-
|count_name=Light
! Per Light !! Total !! Per Light !! Total
|heavy=true
|-
}}
| {{PvE}}
| {{formatnum:{{#expr: 263*18}}}}% || {{formatnum:{{#expr: 263*18*5}}}}% || {{formatnum:{{#expr: 263*18*1.44}}}}% || {{formatnum:{{#expr: 263*18*5*1.44}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 89*18}}}}% || {{formatnum:{{#expr: 89*18*5}}}}% || {{formatnum:{{#expr: 89*18*1.44}}}}% || {{formatnum:{{#expr: 89*18*5*1.44}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|PalePilgrimPassive1.png; Cold Sea;
| width="40" | [[Image:SeGSkill09.png]]
PalePilgrimPassive2.png; Serene Sea;
| align="center"  width="150" | [[Verdict]]
PalePilgrimTPassive1.png; Awakened Will: Pale Pilgrim;
| width="40" | [[Image:PalePilgrimPassive1.png]]
NyxPietaS02.png; Storming Sea;
| align="center"  width="150" | [[Cold Sea]]
NyxPietaS03.png; Brilliant Moon;
| width="40" | [[Image:PalePilgrimPassive2.png]]
}}
| align="center"  width="150" | [[Serene Sea]]
| width="40" | [[Image:PalePilgrimTPassive1.png]]
| align="center"  width="150" | [[Awakened Will: Pale Pilgrim]]
| width="40" | [[Image:NyxPietaS02.png]]
| align="center"  width="150" | [[Storming Sea]]
| width="40" | [[Image:NyxPietaS03.png]]
| align="center"  width="150" | [[Brilliant Moon]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The lights form a + across the Z-axis, 3 vertically on your plane, 1 in the foreground and 1 in the background. Only tall enough enemies can be hit by the 3 lights on the same plane as you, though most are hit by at least 2. The two remaining lights can only hit enemies that extend far enough into those planes such as [[Debrian Laboratory|Debrian Nasod Carrier]] in its close-range mode.
*The lights form a + across the Z-axis, 3 vertically on your plane, 1 in the foreground and 1 in the background. Only tall enough enemies can be hit by the 3 lights on the same plane as you, though most are hit by at least 2. The two remaining lights can only hit enemies that extend far enough into those planes such as [[Debrian Laboratory|Debrian Nasod Carrier]] in its close-range mode.
*The debuff is multiplicative.
<br>
<br>


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