Flick Shot: Difference between revisions

1,401 bytes removed ,  28 July 2023
Templates! Also added/removed Related Skills.
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Templates! Also added/removed Related Skills.)
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:LuCielSkill5.png]]
| [[File:LuCielSkill5.png]]
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split in to 3 on hit.
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split into 3 on hit.
|-
|-
|
|
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|Lu/Ciel|Flick Shot|Haste, Light|cd=12|mp=200}}
|-
! colspan=2 |  Haste Flick Shot !! colspan=2 | Light Flick Shot
|-
! Attribute Effect !! Cooldown  !! Attribute Effect !! MP Usage
|-
| {{SkillText|Haste|80}} || 9.6 Seconds || {{SkillText|Light|80}} || 160 MP
|}
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<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Creeping Terror}}
{{Damage|true|Lu/Ciel
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|dmg=634, 114, 114
|-
|pvp_dmg=240, 42, 42
! rowspan=3 | Mode !! rowspan=2 colspan=2 | Base !! colspan=2 | [[Catastrophe]]
|hits=1*2, 8*2, 8*2
|-
|awk_hits=1*3, 8*3, 8*3
! colspan=2 | [[Creeping Terror]] Back Attack
|awk_alias=Flick Shot, 3 Bullets
|-
|passive1=Creeping Terror
! 2 Bullets !! 3 Bullets !! 2 Bullets !! 3 Bullets
|suffix1=([[Catastrophe]])
|-
}}<br>
| {{PvE}}
| {{formatnum:{{#expr: (634 + 114*16)*2}}}}%
|| {{formatnum:{{#expr: (634 + 114*16)*3}}}}%
| {{formatnum:{{#expr: (634 + 114*16)*2*{{#arrayindex:Creeping Terror|0}}}}}}%
|| {{formatnum:{{#expr: (634 + 114*16)*3*{{#arrayindex:Creeping Terror|0}}}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: (240 + 42*16)*2}}}}%
|| {{formatnum:{{#expr: (240 + 42*16)*3}}}}%
| {{formatnum:{{#expr: (240 + 42*16)*2*{{#arrayindex:Creeping Terror|1}}}}}}%
|| {{formatnum:{{#expr: (240 + 42*16)*3*{{#arrayindex:Creeping Terror|1}}}}}}%
|}


=== Miscellaneous ===
=== Miscellaneous ===
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| valign="top" |
| valign="top" |
===[[Catastrophe]]===
===[[Catastrophe]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|LuCielSkill12.png; Creeping Terror;
| width="40" | [[File:LuCielSkill12.png]]
}}
| align="center"  width="150" | [[Creeping Terror]]
|}
| valign="top" |
| valign="top" |
===[[Innocent]]===
===[[Innocent]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[File:Noblesse01.png]]
NBTrans5.png; Noblesse Oblige Locked-Trans2;
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
InnoPassive1.png; Innocent Duet;
|-
}}
| width="40" | [[File:NBTrans5.png]]
| align="center" width="150" | [[Noblesse Oblige]] {{Locked Skill|Trans2}}
|-
| width="40" | [[File:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
| valign="top" |
| valign="top" |
===[[Diangelion]]===
===[[Diangelion]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|DemPassive6.png; Communication - Absorption;
| width="40" | [[File:DemPassive6.png]]
}}
| align="center" width="150" | [[Communication - Absorption]]
| valign="top" |
|}
===[[Demersio]]===
{{SkillTable
|TurbidsPassive4.png; Awakened Will: Turbids;
}}
|}
|}
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*Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
*Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
*'''Flick Shot''''s homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with '''Light''') and bossing, rather than actually clearing mobs.
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with '''Light''') and bossing, rather than actually clearing mobs.
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