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Hunting Prey: Difference between revisions

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1,088 bytes removed ,  29 July 2023
Clean up/copyedit
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Clean up/copyedit)
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__NOTOC__{{Languages|Hunting Prey}}
__NOTOC__{{Languages|Hunting Prey}}
<div style="float: right;">{{#ev:youtube|pFj0C3PsoPA|400}}</div>
{{#ev:youtube|pFj0C3PsoPA|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:LuCielSkill4.png]]
| [[File:LuCielSkill4.png]]
| {{SkillType|A}} Charge forward and gather enemies to a single spot.<br>Frontal Super Armor status when skill is used.
| {{SkillType|A}} Charge forward and gather enemies to a single spot.<br>{{se||Super Armor|Frontal Super Armor}} status when skill is used.
|-
|-
|
|
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! colspan=2 | Lu (Physical) !! Ciel (Magical) !! rowspan=2 | Activation Chance !! rowspan=2 | Duration !! colspan=2 | Lu !! Ciel
! colspan=2 | Lu (Physical) !! Ciel (Magical) !! rowspan=2 | Activation Chance !! rowspan=2 | Duration !! colspan=2 | Lu !! Ciel
|-
|-
! Charge !! Final Strike !! Rolling Cutter !! Charge !! Final Strike !! Rolling Cutter
! Charge !! Final Hit !! Rolling Cutter !! Charge !! Final Hit !! Rolling Cutter
|-  
|-  
| colspan=11 | '''Normal'''
| colspan=11 | '''Normal'''
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|Lu/Ciel|Hunting Prey|Useful, Critical|dmg=70|hits=Charge: 11<br>Final Hit: 5<br>'''{{tt|Final Hit: 10|Final Enhanced Skill}}'''<br>Rolling Cutter: 14|mp=30}}
|-
! rowspan=3 | Stage !! colspan=4 |Useful Hunting Prey !! colspan=3 | Critical Hunting Prey
|-
! rowspan=2 | Attribute Effect !! colspan=3 | Max Hits !! rowspan=2 | Attribute Effect !! rowspan=2 | MP Usage
|-
! Charge !! Final Strike !! Rolling Cutter
|-
| Normal || rowspan=2 | {{SkillText|Useful|70}} || rowspan=2 | 11 || 5 || rowspan=2 | 14 || rowspan=2 | {{SkillText|Critical|120}} || rowspan=2 | 36 MP
|-
| [Enhanced] || 10
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{Damage
|dmg=74, 168
|pvp_dmg=27, 64
|hits=6, 6
|hits_useful=11, 10
|useful_penalty=0.7
|prefix=lu
}}
{{Damage
|dmg=124
|pvp_dmg=46
|hits=8
|hits_useful=14
|useful_penalty=0.7
|prefix=ciel
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! rowspan=4 | Mode !! rowspan=2 colspan=4 | Base !! colspan=4 | [[Catastrophe]]
! rowspan=3 | Mode !! colspan=4 | Base
|-
|-
! colspan=4 | [[Gaze of Abyss]] Back Attack
! colspan=2 | Normal !! colspan=2 | Useful
|-
|-
! colspan=2 | Normal !! colspan=2 | Useful !! colspan=2 | Normal !! colspan=2 | Useful
! Lu !! Ciel !! Lu !! Ciel
|-
! Lu !! Ciel !! Lu !! Ciel !! Lu !! Ciel !! Lu !! Ciel
|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 74*6 + 168*6}}}}% || {{formatnum:{{#expr: 124*8}}}}% || {{formatnum:{{#expr: (74*11 + 168*10)*.7}}}}% || {{formatnum:{{#expr: 124*14*.7}}}}%
| {{#var: lu_total_damage}} || {{#var: ciel_total_damage}} || {{#var: lu_total_damage_useful}} || {{#var: ciel_total_damage_useful}}
| {{formatnum:{{#expr: (74*6 + 168*6)*1.2}}}}% || {{formatnum:{{#expr: 124*8*1.2}}}}% || {{formatnum:{{#expr: (74*11 + 168*10)*.7*1.2}}}}% || {{formatnum:{{#expr: 124*14*.7*1.2}}}}%
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 27*6 + 64*6}}}}% || {{formatnum:{{#expr: 46*8}}}}% || {{formatnum:{{#expr: (27*11 + 64*10)*.7}}}}% || {{formatnum:{{#expr: 46*14*.7}}}}%
| {{#var: lu_total_damage_pvp}} || {{#var: ciel_total_damage_pvp}} || {{#var: lu_total_damage_useful_pvp}} || {{#var: ciel_total_damage_useful_pvp}}
| {{formatnum:{{#expr: (27*6 + 64*6)*1.2}}}}% || {{formatnum:{{#expr: 46*8*1.2}}}}% || {{formatnum:{{#expr: (27*11 + 64*10)*.7*1.2}}}}% || {{formatnum:{{#expr: 46*14*.7*1.2}}}}%
|}
|}
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
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|-
|-
| <!--0.17 || 0.33 || 0.25 || {{formatnum:{{#expr: 0.17*6 + 0.33*6}}}} || {{formatnum:{{#expr: 0.25*8}}}} ||--> {{Check|P}}
| <!--0.17 || 0.33 || 0.25 || {{formatnum:{{#expr: 0.17*6 + 0.33*6}}}} || {{formatnum:{{#expr: 0.25*8}}}} ||--> {{Check|P}}
|}
<br>
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Catastrophe]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[File:CatPassive2.png]]
| align="center" width="150" | [[Gaze of Abyss]]
|}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*On the NA server, the description claims only Lu gains Super Armor, and makes no mention of it being "Frontal" Super Armor specifically. Both are false.
*On the NA server, the description claims only Lu gains {{se||Super Armor}}, and makes no mention of it being {{se||Super Armor|Frontal Super Armor}} specifically. This is false.
**The skill's unique "Frontal" Super Armor does not protect from attacks from behind, which are still fully capable of inflicting hitstun.
*While Lu's version is fully affected by action speed, Ciel's version only speeds up Ciel's own animation, allowing you to move earlier - the actual projectile travels just as fast and hits at the same speed.
*While Lu's version is fully affected by action speed, Ciel's version only speeds up Ciel's own animation, allowing you to move earlier - the actual projectile travels just as fast and hits at the same speed.
*While not a listed effect of the '''[Enhanced]''' level in-game, '''Lu''''s final strike hit count is doubled.
*While not a listed effect of the '''[Enhanced]''' level in-game, '''Lu''''s final strike hit count is doubled.
*'''Lu''''s version can be [[Counter Attack|countered]], while '''Ciel''''s version can be absorbed.
*'''Lu''''s version can be [[Counter Attack|countered]], while '''Ciel''''s version can be absorbed.
*The skill's unique "Frontal" Super Armor does not protect from attacks from behind, which are still fully capable of inflicting hitstun.
<br>
<br>


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**'''Lu''' charges forward and crushes enemies with her gauntlet.
**'''Lu''' charges forward and crushes enemies with her gauntlet.
**'''Ciel''' fires a spinning bullet that drags enemies with it.
**'''Ciel''' fires a spinning bullet that drags enemies with it.
*This is currently the only skill to feature Frontal Super Armor, as opposed to Super Armor.
*This is currently the only skill to feature {{se||Super Armor|Frontal Super Armor}}, as opposed to regular {{se||Super Armor}}.
<br>
<br>


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<br>
<br>
{{SkillNav - LuCiel}}
{{SkillNav - LuCiel}}
[[Category: Active Skills]]
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