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Shadow Earl's Castle: Difference between revisions

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====Gargoyle Statues====
====Gargoyle Statues====
Inside the castle there will be numerous gargoyle statues located on multiple floors. These gargoyles can only be hit by command attacks and upon being hit, will emit either a blue or green colored flame. Every time a green flame is activated, one of the following will happen:
Inside the castle there will be numerous gargoyle statues located on multiple floors. These gargoyles can only be hit by command attacks and upon being hit, will emit either a blue or green colored flame. Every time a green flame is activated, one of the following events will occur:
*Players will have decreased attack and speed (can stack, can be deactivated by hitting the associated gargoyle statue again)
*Players will have decreased attack and speed (can stack, can be deactivated by hitting the associated gargoyle statue again)
*Enemies will have increased attack, defense, and HP (can stack, can be deactivated by hitting the associated gargoyle statue again)
*Enemies will have increased attack, defense, and HP (can stack, can be deactivated by hitting the associated gargoyle statue again)
*A wave of monsters will appear
*A wave of monsters will appear


In the first three rooms, there will be 2 blue-flame gargoyle statues hidden amongst the green-flame gargoyle statues. Both blue flames must be activated, and the remaining monsters defeated in order to progress to the next room. In the fourth room, one gargoyle statue will be located on each side of the main combat zone. Activating both statues will form platforms upwards that lead to another pair of statues. This repeats for a total of 5 statue pairs. Once all 10 statues have been activated and the remaining monsters defeated, you will be able to progress to the next area.
In the first two rooms, there will be 1 blue-flame gargoyle statue hidden amongst the green-flame gargoyle statues. Blue-flame gargoyle statue must be activated, and the remaining monsters defeated in order to progress to the next room. In the third room, one gargoyle statue will be located on each side of the main combat zone. Activating both statues will form platforms upwards that lead to another pair of statues. This repeats for a total of 4 statue pairs. Once all 8 statues have been activated and the remaining monsters defeated, you will be able to progress to the next area.


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*{{color|red|Counter|b=1}} At 60x HP, Ran will teleport to the middle of the arena and be surrounded with a blue aura. After a moment of time, Ran will unleash an unavoidable attack to every player. Attacking Ran while he is preparing in this state will cause him to gather more blue aura around him and deal greater damage.
*{{color|red|Counter|b=1}} At 60x HP, Ran will teleport to the middle of the arena and be surrounded with a blue aura. After a moment of time, Ran will unleash an unavoidable attack to every player. Attacking Ran while he is preparing in this state will cause him to gather more blue aura around him and deal greater damage.
'''Note:'''
'''Note:'''
*If players defeat '''Ran''', they will forcibly be moved to the optional lower path, consisting of three more rooms before facing the boss. If '''Ran''' successfully executes his '''Counter''', players will be able to skip straight to the boss room.
*If players deal 15+ bars of damage to Ran during his '''Counter''' attack, they will instantly die when he attacks. If any players die, the party will be forcibly be moved to the optional lower path, consisting of three more gargoyle statue rooms before facing the boss. If all players survive '''Counter''', the party will be able to skip straight to the boss room.
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|[[File:Dunno.png|60px]]
|[[File:15-5obstacle1.png|60px]]
|'''???''' -  
|'''Gargoyle Statue''' - An inactive gargoyle statue. It can be activated with command attacks. When activated, it will spawn platforms nearby that players can stand on.
|-
| [[File:15-5obstacle2.png|60px]]
| '''Green Gargoyle Statue''' - An activated gargoyle statue emitting a green light. It will apply a variety of debuffs to players, and can be deactivated with command attacks.
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*{{color|red|Dark Sword Combo|b=1}}: Aren slashes with his sword twice. He will often follow up with '''Shadow Arm''' or '''Spinning Charge'''.
*{{color|red|Dark Sword Combo|b=1}}: Aren slashes with his sword twice. He will often follow up with '''Shadow Arm''' or '''Spinning Charge'''.
*{{color|red|Shadow Arm|b=1}}: Aren uses his shadow arm to attack.
*{{color|red|Shadow Arm|b=1}}: Aren uses his shadow arm to attack, launching any players hit.
**Aren is capable of summoning up to four shadow clones that cast '''Shadow Arm''' at the same time he does.
*{{color|red|Spinning Charge|b=1}}: Aren charges forward with his sword, piercing players and dealing heavy damage.
*{{color|red|Spinning Charge|b=1}}: Aren charges forward with his sword, piercing players and dealing heavy damage.
*{{color|red|Shadow Clone|b=1}}: If a player is far away from Aren, he will create a shadow clone of himself next to the farthest player and attack them, dealing heavy damage.
*{{color|red|Shadow Clone|b=1}}: If a player is far away from Aren, he will create a shadow clone of himself next to the farthest player and attack them, dealing heavy damage.
*{{color|red|Raging Wave|b=1}}: Aren slashes with his sword three times, each slash creating a ground wave larger than the last.
*{{color|red|Raging Wave|b=1}}: Aren slashes with his sword three times, each slash creating a ground wave larger than the last.
*{{color|red|Shadow Realm|b=1}}: Aren retreats into the background and prepares a powerful attack that destroys the main arena. The two large '''Gargoyle Statues''', one on each side of the arena, must be activated via command attacks. Players need to stand on one of two floating platforms to avoid falling into the pit that Aren creates after unleashing his attack. Aren will then teleport even further into the background.
*{{color|red|Shadow Realm|b=1}}: Aren retreats into the background and prepares a powerful attack that destroys the main arena. The two large '''Gargoyle Statues''', one on each side of the arena, must be deactivated via command attacks. Players need to stand on one of two floating platforms that appear to avoid falling into the pit that Aren creates after unleashing his attack. Aren will then teleport even further into the background.
**If the statue activation is successful, players on the platforms will be teleported to Aren.
**If the statue deactivation is successful, players on the platforms will be teleported to Aren.
**After performing this, Aren will be fatigued. After a short period of time, he will teleport himself and all players back to the main arena.
**After performing this, Aren will be fatigued. After a short period of time, he will teleport himself and all players back to the main arena.
*{{color|red|Counter|b=1}} Aren will teleport to the middle of the arena and be surrounded with a blue aura. After a moment of time, Ran will unleash an unavoidable attack to every player. Attacking Ran while he is preparing in this state will cause him to gather more blue aura around him and deal greater damage.
*{{color|red|Counter|b=1}} Aren will teleport to the middle of the arena and be surrounded with a blue aura. After a moment of time, Ran will unleash an unavoidable attack to every player. Attacking Aren while he is preparing in this state will cause him to gather more blue aura around him and deal greater damage.
*{{color|red|Sword Throw|b=1}} Aren will throw multiple shadow swords in front of him. These swords cover great distance, pierce, and inflict {{se||Wound}} on any players hit.
*{{color|red|Sword Throw|b=1}} Aren will throw multiple shadow swords in front of him. These swords cover great distance, pierce, and inflict {{se||Wound}} on any players hit.
'''Note:'''
'''Note:'''
*Aren is capable of turning around very quickly, and is able to change direction in the middle of many of his attacks.
*Aren is capable of turning around very quickly, and is able to change direction in the middle of many of his attacks.
*During the '''Shadow Realm''' mechanic, Aren will be vulnerable up until the moment both gargoyle statues are deactivated. Players can take advantage of this by delaying the statue deactivation until right before Aren finishes casting, giving them more time to damage Aren. Dealing 30 HP bars of damage will cancel Aren's charging and he will be staggered for a short duration.


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----
----
*{{StoryIcon|Aps}} '''Ara:''' Aren...?
*{{StoryIcon|Aps}} '''Ara:''' Aren...?
----
''Upon failing '''Counter''':''
*{{StoryIcon|Aren}} '''Ran:''' ... Leave. You won't find what you seek here.
|Boss Intro Cutscene=
|Boss Intro Cutscene=
*{{StoryIcon|Aren2}} '''Aren:''' ... You're not going to stand down.
*{{StoryIcon|Aren2}} '''Aren:''' ... You're not going to stand down.
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| 03/17/2022 || 04/14/2022 || align="left" |  
| 03/17/2022 || 04/14/2022 || align="left" |  
*{{buff|'''Severed Shadow Aren''', '''Ran''', '''Eris''', '''Iccus''', '''Shadow Needler''' and '''Shadow Revenger''' defense decreased.}}
*{{buff|'''Severed Shadow Aren''', '''Ran''', '''Eris''', '''Iccus''', '''Shadow Needler''' and '''Shadow Revenger''' defense decreased.}}
|-
| 11/23/2023 || 12/20/2023 || align="left" |
*{{buff|The number of gargoyles that spawn monsters in 2-1 and 2-2 is reduced.}}
*{{buff|The number of Blue Flame Gargoyles required to clear 2-1 and 2-2 is reduced from 2 to 1.}}
*{{buff|The waiting time for the mid-boss's final attack is reduced.}}
*{{buff|The cooldown of the boss's charging pattern is increased.}}
*{{buff|During the boss's ultimate pattern, the damage reduction value given to the boss is lowered.}}
*{{buff|The effect and duration of the Aging debuff given by the gargoyles are reduced.}}
|}
|}
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