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Abandoned Deep-Sea Tunnel: Difference between revisions

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*'''Gas Emission:''' It will start to emit gas wherever it moves for a period of time.
*'''Gas Emission:''' It will start to emit gas wherever it moves for a period of time.
*'''Gas Leak:''' Upon being defeated, they will release their contents, spewing a cloud of pink gas which will freeze players.
*'''Gas Leak:''' Upon being defeated, they will release their contents, spewing a cloud of pink gas which will inflict {{se||Extreme Coldness}} on players nearby.
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|[[File:13-4 Mob 5.png|60px]]
|[[File:13-4 Mob 5.png|60px]]
| '''A.M.P.S Type - Archelon''' - A mechanical robot modeled after a sea turtle with some kind of jet propulsion system attached to its back.
| '''A.M.P.S Type - Archelon''' - A mechanical robot modeled after a sea turtle with some kind of jet propulsion system attached to its back.
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*'''Jet Ram:''' Propel itself forwards with its jet ramming into players in its path. It will leave behind a trail of noxious gas.
*'''Jet Ram:''' Propels itself forwards with its jet, ramming into players in its path. It will leave behind a trail of noxious gas.
*'''Rocket Stomp:''' Shoot itself diagonally upward with its jet boosters. It will have a shockwave when it land back on the ground.
*'''Rocket Stomp:''' Shoots itself diagonally upward with its jet boosters. The landing will generate a shockwave.
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|[[File:13-4 Mob 6.png|60px]]
|[[File:13-4 Mob 6.png|60px]]
| '''A.M.P.S Type - Kaempferi''' - A mechanical robot modeled after a crab with extremely long legs.
| '''A.M.P.S Type - Kaempferi''' - A mechanical robot modeled after a crab with extremely long legs.
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*'''Claw Swipe:''' It will swipe downwards with its tow metal claws.
*'''Claw Swipe:''' Swipes downwards with its two metal claws.
*'''Gas Emission:''' It will emit gas beneath itself which deals damage to players.
*'''Gas Emission:''' Emits a gas beneath itself which deals damage to players.
'''Note:'''
'''Note:'''
*Only its main body has a hitbox, along with its tall stature, many attacks will miss if used at ground level.
*Only its main body has a hitbox, and while it is larger than the visual, certain attacks on ground level will be too short to hit the monster.
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| Obstacle=<dfn>{{</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Water''' - A portion of the tunnel will be submerged underwater as you descend deeper into the facility, while submerged movements and attacks will be slowed down exponentially as well as jump height being increased significantly. While underwater an oxygen meter will appear above the player and once depleted will cause the character to drown.
|'''Water''' - A portion of the tunnel will be submerged underwater as you descend deeper into the facility, while submerged movements and attacks will be slowed down exponentially as well as jump height being increased significantly. While underwater, an oxygen meter will appear above the player and once depleted will cause the character to drown.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Bounce Pad''' - Bounce pads will exist marked by a purple vent, jumping on them will propel you upwards.
|'''Bounce Pad''' - Bounce pads will exist marked by a purple vent, jumping on them will propel players upwards.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Water Flow''' - In the final portions of the tunnel, water will flow freely transporting you down to the lower portions of the tunnel.
|'''Water Flow''' - In the final portions of the tunnel, water will flow freely transporting players down to the lower portions of the tunnel.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Retractable Floor''' - During your descent, the floor will open up sending you further down into the depths of the tunnel.
|'''Retractable Floor''' - A metallic floor that will open up, sending players further down into the depths of the tunnel.
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| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''A.M.P.S Type - Gerstalker''' - The door at the end of the tunnel, it isn't just a door, but a fully automated security robot.
| '''A.M.P.S Type - Gerstalker''' - The door at the end of the tunnel. It isn't just a door, but a fully automated security robot.
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*'''Move:''' While moving its legs are capable to dealing damage when they lift and land.
*'''Move:''' While moving, its legs are capable to dealing damage when they lift and land.
*'''Gas Emission:''' It is capable to releasing a volatile pink gas which will cause its still living legs to continuously emit it for a period of time, leaving trails wherever it seps. The gas will damage nearby players.
*'''Gas Emission:''' Releases a volatile pink gas from its main body as well as any functioning legs. The gas will leave trails behind and continuously damage any players in it.
*'''Sweeping Laser:''' Fire an extremely powerful laser and sweep if from one side of the screen to the other. There are two variants of this attack, one which is angles itself upwards and one downwards, attacking the upper or lower half of the map respectively.
*'''Sweeping Laser:''' Fires an extremely powerful laser from one side of the screen to the other. There are two variants of this attack, one which is angled upwards and one downwards, attacking the upper or lower half of the map respectively.
*'''Homing Missiles:''' Its central body will open up revealing and arsenal of missiles which it will fire off and home onto any available player. One can dodge them with invincibility frames, mana break, or keeping a far distance so they can expire.
*'''Homing Missiles:''' Its central body will open up, revealing an arsenal of missiles which it will fire off and home in on any available player. Players can dodge them with invincibility frames, mana break, or keeping a far distance so they can expire.
'''Note:'''
'''Note:'''
*Its life bar is a cumulative total of all its legs and the main body.
*Its life bar is a cumulative total of all its legs and the main body.
**All of the parts having separate hitboxes, making large aoe attacks more effective than strong but small attacks.  
**All of the parts having separate hitboxes, making large aoe attacks more effective than strong but small attacks.  
*Every time one of its legs are destroyed, it will drop an Essence of Life.
*Every time one of its legs are destroyed, it will drop an Essence of Life.
*The bosses main body is a physical object, so it will push players as it moves.
*The boss's main body is a physical object, so it will push players as it moves.
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| BDrop={{:13-2Bdrop1}}
| BDrop={{:13-2Bdrop1}}
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| 06/18/2020 || 06/17/2020 || align="left" |  
| 06/18/2020 || 06/17/2020 || align="left" |  
*ED drop rate increased.
*ED drop rate increased.
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| 07/06/2023 || 08/02/2023 || align="left" |
*{{buff|All monsters' HP and defense decreased.}}
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