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Shadow/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Shadow
}}
}}
{{#ev:youtube|zH57hF7jvZY|400|right}}
{{#ev:youtube|zH57hF7jvZY|400|right}}
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Innocent]] || 99 || [[Camilla#Others|[Force] Shadow (A)]]
| [[Innocent]] || 99 || {{mr|Shadow}}
|}
|}
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! rowspan="3" | Mode !! rowspan=3 | Summoned Shadow<br>(Magical) !! colspan=4 | Installed Shadow !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Mode !! rowspan=3 | Summoned Shadow<br>(Magical) !! colspan=4 | Installed Shadow !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
|-
! colspan=3 | {{se|256|Shadow||ed}} !! rowspan=2 | Shadow Duration
! colspan=3 | {{se|256|Shadow Power||ed}} !! rowspan=2 | Shadow Duration
|-
|-
! {{tt|Knockdown Reduction|See Tips and Details}} !! Magical Attack/Defense Reduction !! Duration
! {{tt|Knockdown Reduction|See Tips and Details}} !! Magical Attack/Defense Reduction !! Duration
|-
|-
| {{PvE}} || 651% || rowspan=2 | -22 KD/s || 31% || rowspan=2 | 3 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds
| {{PvE}} || 651% || rowspan=2 | 22 KD per Second || 31% || rowspan=2 | 3 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds
|-
|-
| {{PvP}} || 231% || 15.5%
| {{PvP}} || 231% || 15.5%
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! rowspan=3 | Attribute Effect !! colspan=2 | Installed Shadow !! rowspan=3 | Attribute Effect  !! rowspan=3 | Cooldown
! rowspan=3 | Attribute Effect !! colspan=2 | Installed Shadow !! rowspan=3 | Attribute Effect  !! rowspan=3 | Cooldown
|-
|-
! {{se|256|Shadow||ed}} !! rowspan=2 | Shadow Duration
! {{se|256|Shadow Power||ed}} !! rowspan=2 | Shadow Duration
|-
|-
! Duration
! Duration
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== Tips and Details ==
== Tips and Details ==
*'''Possible bug''': The skill actually does retain the KD reduction effect of the original version, since it shares the debuff effect entirely, despite the tooltip making no mention of this.
*'''Possible bug''': The skill retains the continuous KD reduction effect of the original version, since it shares the debuff effect entirely, despite the tooltip making no mention of this.
*'''[Mod] Shadow''' has an extremely short invincibility window, during which you can avoid certain single-hit attacks with good timing. Anything with more hits will hit you as the invincibility only lasts for a few frames at best.  
*'''[Mod] Shadow''' has an extremely short invincibility window, during which you can avoid certain single-hit attacks with good timing. Anything with more hits will hit you as the invincibility only lasts for a few frames at best.  
**Similar to [[Photon Flash]], the skill will let you phase through enemies. You will always face the direction you came from afterwards.
**Similar to [[Photon Flash]], the skill will let you phase through enemies. You will always face the direction you came from afterwards.
*'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and is incapable of hitting multiple enemies, dissipating after a single hit.
*'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and is incapable of hitting multiple enemies, dissipating after a single hit.
**As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area.
**As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area.
*This version is a lot more actively useful in PvP thanks to its forward momentum, short i-frame and the tendency of skillful players to mana-break longer combos when possible regardless even if you intend to abuse the longer KD reduction effect of the base version, allowing the short 3 second drain of this version to more or less give you the same overall benefit in terms of KD management.
*This version is a lot more actively useful in PvP thanks to its forward momentum, short i-frame, and the tendency of skillful players to mana-break longer combos when possible, regardless of the longer KD reduction effect of the base version. This enables the short 3 second drain of the mod version to more or less give you the same overall benefit in terms of KD management.
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* None
* None
| align="left" |
| align="left" |
* {{nerf|'''Magical Attack/Defense Reduction''' decreased.}}
* {{nerf|'''Magical Attack/Defense Decrease''' decreased.}}
|}
|}
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