Anonymous

Twilight Judgment: Difference between revisions

From Elwiki
Clean up/copyedit
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Clean up/copyedit)
Line 2: Line 2:
{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Twilight Judgment
}}
}}
<div style="float: right;">{{#ev:youtube|Sfx3vWaxkTE|400}}</div>
{{#ev:youtube|Sfx3vWaxkTE|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
Line 11: Line 10:
|-
|-
|  
|  
| <font color="FFC000">'''Demon Bullet'''</font>
| {{color|#FFC000|Demon Bullet|b=1}}
*Load: 3 Bullets
*Load: 3 Bullets
*Gain Super Armor when firing
*Gain {{se||Super Armor}} when firing.
*Does not switch to Ciel when firing the final bullet as Lu
*Does not switch to Ciel when firing the final bullet as Lu.
*Duration : 60 seconds
*Duration: 60 seconds
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
|-
|-
Line 39: Line 38:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! rowspan="2" | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | {{se|258|Demon Bullet}} !! rowspan="2" | Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | MP Recover<br>per Extra Bullet !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | {{se|258|Demon Bullet}} !! rowspan="2" | Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Bullet !! Explosion !! Amount !! Duration
! Bullet !! Explosion !! Amount !! Duration !! MP Recovery<br>(per Extra Bullet)
|-
|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
|-
|-
| {{PvE}} || 474% || 1557% || rowspan=2 | 3 || rowspan=2 | 60 Seconds || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 33 MP || rowspan=2 | 18 Seconds
| {{PvE}} || 474% || 1557% || rowspan=2 | 3 || rowspan=2 | 60 Seconds || rowspan=2 | 33 MP || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
|-
|-
| {{PvP}} || 127% || 417%
| {{PvP}} || 127% || 417%
Line 51: Line 50:
| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 474% || 1557% || rowspan=2 | 4 || rowspan=2 | 60 Seconds || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 33 MP || rowspan=2 | 18 Seconds
| {{PvE}} || 474% || 1557% || rowspan=2 | 4 || rowspan=2 | 60 Seconds || rowspan=2 | 33 MP || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
|-
|-
| {{PvP}} || 127% || 417%
| {{PvP}} || 127% || 417%
Line 58: Line 57:


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|LuCiel|Twilight Judgment|Empowered, Critical|mp=200}}
|-
! Empowered Twilight Judgment !! colspan=2 | Critical Twilight Judgment
|-
! Attribute Effect !! Attribute Effect !! MP Usage
|-
| {{SkillText|Empowered|120}} || {{SkillText|Critical|120}} || 240 MP
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Damage|true|LuCiel
|-
|dmg=474, 1557
! rowspan=3 | Mode !! colspan=4 | Base
|pvp_dmg=127, 417
|-
|count=4
! colspan=2 | Normal !! colspan=2 | Empowered
|count_name=Bullet
|-
|empowered=true
! Per Bullet !! Total !! Per Bullet !! Total
}}
|-
*Does not account for splash damage.
| {{PvE}}
 
| {{formatnum:{{#expr: 474 + 1557}}}}% || {{formatnum:{{#expr: (474 + 1557)*4}}}}% || {{formatnum:{{#expr: (474 + 1557)*1.2}}}}% || {{formatnum:{{#expr: (474 + 1557)*4*1.2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 127 + 417}}}}% || {{formatnum:{{#expr: (127 + 417)*4}}}}% || {{formatnum:{{#expr: (127 + 417)*1.2}}}}% || {{formatnum:{{#expr: (127 + 417)*4*1.2}}}}%
|}
*Does not account for splash damage
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
Line 95: Line 81:


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Noblesse02.png; Tribute;
| width="40" | [[Image:Noblesse01.png]]
Noblesse01.png; Nobility Locked-Expert;
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
NBTrans5.png; Noblesse Oblige Locked-Trans2;
| width="40" | [[File:NBTrans5.png]]
InnoPassive1.png; Innocent Duet;
| align="center" width="150" | [[Noblesse Oblige]] {{Locked Skill|Trans2}}
}}
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The additional missiles' duration can be extended by [[Tribute]].
*The additional bullets' duration can be extended by [[Tribute]].
*The explosions deal splash damage, allowing for high damage on tightly grouped enemies.
*The explosions deal splash damage, allowing for high damage on tightly grouped enemies.
*If you do not hit any targets with the initial shot from the skill, any of the additional shots can still gain Combination Gauge as long as you do not switch off of Ciel.
*If you do not hit any targets with the initial shot from the skill, any of the additional shots can still gain Combination Gauge as long as you do not switch off of Ciel.
Line 116: Line 99:
[[File:Noblesse06.png|right]][[File:Noblesse08.png|right]]
[[File:Noblesse06.png|right]][[File:Noblesse08.png|right]]
*This is the first non-combination skill that allows you to use Ciel while playing Lu without switching.
*This is the first non-combination skill that allows you to use Ciel while playing Lu without switching.
*In the past, there was a Roman Numeral in the upper left corner to indicate how many Demon Bullets are left.
*In the past, there was a Roman numeral in the upper left corner to indicate how many Demon Bullets are left.
<br>
<br>


Line 132: Line 115:
*{{buff|Combination Point gain increased from 3 to 4.}}
*{{buff|Combination Point gain increased from 3 to 4.}}
*Fixed error where explosion damage was being applied abnormally.
*Fixed error where explosion damage was being applied abnormally.
*Fixed so cooldown decrease effect([[Nobility]], [[Threat of Terror]], [[Seal of Time]]) also works during skills duration.
*Fixed so cooldown decrease effect ([[Nobility]], [[Threat of Terror]], [[Seal of Time]]) also works during skills duration.
|-
|-
| 07/09/2015 || - || colspan=2 align="left" |  
| 07/09/2015 || - || colspan=2 align="left" |  
ElEditors
17,823

edits