Anonymous

Desperado: Difference between revisions

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781 bytes removed ,  9 August 2023
Cleanup! ...I think. I understand how the sniping hits work. But if someone could double check that would be much appreciated.
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Cleanup! ...I think. I understand how the sniping hits work. But if someone could double check that would be much appreciated.)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Desperado
}}
}}
<div style="float: right;">{{#ev:youtube|cAhLVr7OFZo|400}}</div>
{{#ev:youtube|cAhLVr7OFZo|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:DemActive8.png]]
| [[File:DemActive8.png]]
| {{SkillType|SA|S}} Restrains enemies in front at a wide range, then shoot. The more restrained enemies there are, damage will increase after shooting. When 5 or more are restrained, an additional debuff that slows all speed is assigned for a certain duration.
| {{SkillType|SA|S}} Restrains enemies in front at a wide range, then shoot. The more restrained enemies there are, the greater the shooting damage dealt. When 5 or more are restrained, an additional debuff that slows all speed is assigned for a certain duration.
|-
|-
|
|
| <font color="FFC000">'''Demon Plant'''</font>
| {{color|#FFC000|Demon Plant|b=1}}
*Restrain enemy for 1 second.
*Restrain enemy for 1 second.
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
|-
|-
|
|
| <font color="FFC000">'''Shoot'''</font>
| {{color|#FFC000|Shoot|b=1}}
*The more restrained enemies there are, damage will increase after shooting.
*The more restrained enemies there are, the greater the shooting damage dealt.
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan=2 | {{se|315|Bars of Restriction||ed}}<br>Duration !! colspan="3" | {{se|316|Unlimited Rhizome||ed}} !! colspan=2 | Max Hits !! rowspan=2 | Snipe Count !! rowspan=2 | Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan=2 | {{se|315|Bars of Restriction||ed}}<br>Duration !! colspan="3" | {{se|316|Unlimited Rhizome||ed}} !! colspan=2 | Max Hits !! rowspan=2 | Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Bars of Restriction !! Shoot !! Enemies Required !! All Speed Decrease !! Duration !! Bars of Restriction !! Shoot
! Bars of Restriction !! Shoot !! Enemies Required !! All Speed Decrease !! Duration !! Bars of Restriction !! Shoot
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| colspan=12 | '''Normal'''
| colspan=12 | '''Normal'''
|-
|-
| {{PvE}} || 741% || 1182% x Amount of Enemies || rowspan=2 | 1 Second || rowspan=2 | 5 || rowspan=2 | 50% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | 1 || rowspan=2 | 1 x Amount of Enemies || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
| {{PvE}} || 741% || Enemies Restrained x 1182% || rowspan=2 | 1 Second || rowspan=2 | 5 || rowspan=2 | 50% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | Enemies Restrained x 1 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
|-
|-
| {{PvP}} || 239% || 381% x Amount of Enemies
| {{PvP}} || 239% || Enemies Restrained x 381%
|-  
|-  
| colspan=12 | '''[Enhanced]'''
| colspan=12 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 741% || 1182% x Amount of Enemies || rowspan=2 | 1 Second || rowspan=2 | 3 || rowspan=2 | 50% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | 1 || rowspan=2 | 1 x Amount of Enemies || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
| {{PvE}} || 741% || Enemies Restrained x 1182% || rowspan=2 | 1 Second || rowspan=2 | 3 || rowspan=2 | 50% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | Enemies Restrained x 1 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
|-
|-
| {{PvP}} || 239% || 381% x Amount of Enemies
| {{PvP}} || 239% || Enemies Restrained x 381%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|LuCiel|Desperado|Reversed, Critical|mp=200|cd=16}}
|-
! colspan=3 | Reversed Desperado !! colspan=2 | Critical Desperado
|-
! Attribute Effect !! MP Usage !! Cooldown !! Attribute Effect  !! MP Usage
|-
| {{SkillText|Reversed|60|150}} || 120 MP || 24 Seconds || {{SkillText|Critical|120}} || 240 MP
|}  
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Damage|true|LuCiel
|-
|dmg=741, 1182
! Mode !! Base
|pvp_dmg=239, 381
|-
|hits=4, 1
| {{PvE}}
}}
| {{formatnum:{{#expr: 741*4 + 1182}}}}%
*Does not account for splash damage, and assumes single target.
|-
| {{PvP}}
| {{formatnum:{{#expr: 239*4 + 381}}}}%
|}
*Does not account for splash damage, and assumes only 1 target.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|DemPassive6.png; Communication - Absorption;
| width="40" | [[File:DemPassive6.png]]
}}
| align="center" width="150" | [[Communication - Absorption]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Ciel will snipe once at each target bound, so with 8 enemies in the area, he will fire 8 times, once at each of them.
*'''Ciel''' will snipe once at each target bound, so with 8 enemies in the area, he will fire 8 times, once at each of them.
**If an enemy is defeated before Ciel fires at it, the snipe count decreases accordingly.
**If an enemy is defeated before '''Ciel''' fires at it, the snipe count decreases accordingly.
*On top of the skill both increasing in damage per enemy in the area, as well as firing one shot per enemy in the area, the sniping shots also deal splash damage. On a group of enemies, this skill can thus reach extremely high damage values when positioned properly.
*On top of the skill both increasing in damage per enemy in the area, as well as firing one shot per enemy in the area, the sniping shots also deal splash damage. On a group of enemies, this skill can thus reach extremely high damage values when positioned properly.
**For example, 3 enemies on top of each other will cause the skill to do {{formatnum:{{#expr: 1182*3}}}}% per snipe shot, shoot 3 times, and splash that damage onto all three of the enemies there, doing {{formatnum:{{#expr: 1182*3*3}}}}% per enemy in total. This number naturally goes up exponentially with more enemies.
**For example, 3 enemies on top of each other will cause the skill to deal {{formatnum:{{#expr: 1182*3}}}}% per snipe shot, shoot 3 times, and splash that damage onto all three of the enemies there, dealing {{formatnum:{{#expr: 1182*3*3}}}}% per enemy in total. This number naturally goes up exponentially with more enemies.
*Ciel does an unlisted hit on contact with his Sniper Rifle during this skill.
*Ciel does an unlisted hit on contact with his Sniper Rifle during this skill.
<br>
<br>
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<br>
<br>
{{SkillNav - Demonio}}
{{SkillNav - Demonio}}
[[Category: Strength Skills]][[Category: Special Active Skills]]
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