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Laser Rifle: Difference between revisions

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m
Minor formatting to match MEB: Overpower
(Clean up/copyedit)
m (Minor formatting to match MEB: Overpower)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Laser (Physical) !! colspan=3 | Charged !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Laser (Physical) !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Damage !! Range !! Duration
! Damage Increase !! Range Increase !! Max Charge Time !! Max Hold Duration
|-
|-
| colspan="7" | '''Normal'''
| colspan=8 | '''Normal'''
|-
|-
| {{PvE}} || 2531% || rowspan=2 | +20% || rowspan=2 | +30% || rowspan=2 | 0.4 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 2531% || rowspan=2 | 20% || rowspan=2 | 30% || rowspan=2 | 0.4 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| {{PvP}} || 817%
| {{PvP}} || 817%
|-
|-
| colspan="7" | '''[Enhanced]'''
| colspan=8 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 2531% || rowspan=2 | +20% || rowspan=2 | +30% || rowspan=2 | 0.4 Seconds || rowspan=2 | 180 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 2531% || rowspan=2 | 20% || rowspan=2 | 30% || rowspan=2 | 0.4 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 180 MP || rowspan=2 | 14 Seconds
|-
|-
| {{PvP}} || 817%
| {{PvP}} || 817%
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|append=1, Over Strike
|append=1, Over Strike
}}
}}
*Assuming fully charged.
*Assumes fully charged.


=== Miscellaneous ===
=== Miscellaneous ===
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! Affected By Action Speed
! Affected By Action Speed
|-
|-
| {{Check|Y}}*See Tips and Details
| {{Check|P}}
|}
|}
<br>
<br>
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== Tips and Details ==
== Tips and Details ==
*Max charge time is approximately 1 second.
*As with [[Cannonball]], charging any further than 0.4 seconds only serves to prevent you from being hitstunned due to the {{se||Super Armor}} it provides.
*As with [[Cannonball]], charging any further than two seconds only serves to prevent you from being hitstunned due to the super armor it provides.
**It is possible for '''Laser Rifle''' to be interrupted right as you let go of the skill key, wasting the skill.
**It is possible for '''Laser Rifle''' to be interrupted right as you let go of the skill key, wasting the skill.
*Only the firing animation is affected by Action Speed.
*Only the firing animation is affected by Action Speed.
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