Checkmate/Stage 4: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
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|Skill=Checkmate | |Skill=Checkmate | ||
}} | }} | ||
{{#ev:youtube|pyFUPGtti48|400|right|||start=11}} | |||
{| cellpadding="5" | {| cellpadding="5" | ||
|- | |- | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan= | ! rowspan=2 | Mode !! colspan=3 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! | ! Explosion !! Vacuum Grenade !! Last Explosion !! Per Grenade !! Grenade Count !! Vacuum Grenade !! Last Explosion | ||
|- | |- | ||
| {{PvE}} || 3530% || 313% || 593% || rowspan=2 | 4 || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 10 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds | | {{PvE}} || 3530% || 313% || 593% || rowspan=2 | 4 || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 10 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds | ||
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== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{Damage | |||
|dmg=3530 | |||
|pvp_dmg=525 | |||
|hits=4 | |||
|count=7 | |||
|prefix=grenade | |||
}} | |||
{{Damage | |||
|dmg=313, 593, {{num|{{#var: grenade_total_damage}} }} | |||
|pvp_dmg=46, 87, {{num|{{#var: grenade_total_damage_pvp}} }} | |||
|hits=8, 10, 1 | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan=3 | Mode !! colspan= | ! rowspan=3 | Mode !! colspan=3 | Base | ||
|- | |- | ||
! colspan=2 | Grenades | ! colspan=2 | Grenades !! rowspan=2 | Max | ||
|- | |- | ||
! Per Grenade !! Max | ! Per Grenade !! Max | ||
|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| | | {{#var: grenade_each_damage}} || {{#var: grenade_total_damage}} || {{#var: total_damage}} | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| | | {{#var: grenade_each_damage_pvp}} || {{#var: grenade_total_damage_pvp}} || {{#var: total_damage_pvp}} | ||
|} | |} | ||
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! Affected By Action Speed | ! Affected By Action Speed | ||
|- | |- | ||
| {{Check| | | {{Check|P}} | ||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*Only Rose's animation will be affected by Action Speed. The skill will always be cast at the same speed. | *Only Rose's animation will be affected by Action Speed. The skill will always be cast at the same speed. | ||
*If used right before stage transition, this skill will transfer to the next map. | *If used right before a stage transition, this skill will transfer to the next map. | ||
**For some reason, grenades will appear stacked on each other, much like | **For some reason, grenades will appear stacked on each other, much like {{mod|G-96 Pressure Grenade|1}} when it hits a medium-sized enemy. | ||
*** | ***While still transferring, the position of explosions and '''Vacuum Grenade''' does not change, so they will appear out of place, often in the Z-axis. | ||
**When '''Vacuum Grenade''' finishes casting, '''Last Explosion''' will be cast around your character as usual. | **When '''Vacuum Grenade''' finishes casting, '''Last Explosion''' will be cast around your character as usual. | ||
<br> | <br> | ||
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|ES=Jaque mate |ESName=Checkmate | |ES=Jaque mate |ESName=Checkmate | ||
|PL= Szach mat |PLName=Checkmate | |PL= Szach mat |PLName=Checkmate | ||
|JP=チェックメイト |JPName=Checkmate | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Minerva}} | {{SkillNav - Minerva}} |