Invite Abyss: Difference between revisions

490 bytes removed ,  15 August 2023
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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Invite Abyss
}}
}}
<div style="float: right;">{{#ev:youtube|DvTh7x-ZRXE|400}}</div>
{{#ev:youtube|DvTh7x-ZRXE|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:TurbidsSkill4.png]]
| [[File:TurbidsSkill4.png]]
| {{SkillType|SA|B}} Ciel fires magical bullets into an abyssal sphere. Afterwards, the abyssal sphere will move along the path, spewing out the magic bullets and devastating the surroundings.<br>Hits will ignore enemies' defense depending on the Combination Gauge consumed.
| {{SkillType|SA|B}} Ciel shoots demon bullets at the sphere of abyss. Afterwards, the sphere will follow the path and shoot demon bullets, decimating the whole area.<br>Ignore defense depending on [[Combination|Combination Gauge]].
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! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Defense Ignore<br>(Per Combination Gauge Consumed) !! colspan="3" | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Defense Ignore<br>(Per Combination Gauge Consumed) !! colspan="3" | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Sphere of Abyss !! Bullet !! Sphere of Abyss !! Bullet
! Sphere of Abyss !! Bullet !! Sphere of Abyss !! Per Bullet !! Bullet Count
!Bullet Count
|-
|-
| colspan="10" | '''Normal'''
| colspan="10" | '''Normal'''
|-
|-
| {{PvE}} || 306% || 459% || 2% || rowspan=2 | 19 || rowspan=2 | 4  
| {{PvE}} || 306% || 459% || 2% (Max: 20%) || rowspan=2 | 19 || rowspan=2 | 4  
| rowspan="2" |150|| rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| rowspan="2" |150|| rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 104% || 157% || 1%
| {{PvP}} || 104% || 157% || 1% (Max: 10%)
|-
|-
| colspan="10" | '''[Enhanced]'''
| colspan="10" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 367% || 550% || 2% || rowspan=2 | 19 || rowspan=2 | 4  
| {{PvE}} || 367% || 550% || 2% (Max: 20%) || rowspan=2 | 19 || rowspan=2 | 4  
| rowspan="2" |150|| rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| rowspan="2" |150|| rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 125% || 188% || 1%
| {{PvP}} || 125% || 188% || 1% (Max: 10%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|LuCiel|Invite Abyss|Heavy, Haste|cd=22}}
|-
! colspan=2 | Heavy Invite Abyss !! colspan=2 | Haste Invite Abyss
|-
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Heavy|144|120}} || 26.4 Seconds || {{SkillText|Haste|80}} || 17.6 Seconds
|}
<br>
<br>


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|passive1=Death's Instinct
|passive1=Death's Instinct
}}
}}
*Average assumes 3 '''Abyss Sphere''' and 7 '''Shot''' hits.
*Average assumes 3 hits of '''Sphere of Abyss''' and 7 hits of '''Bullet'''.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:TurbidsPassive4.png]]
TurbidsPassive4.png; Awakened Will: Turbids;
| align="center" width="150" | [[Awakened Will: Turbids]]
TurbidsPassive5.png; Death's Instinct Locked-Trans2;
| width="40" | [[File:TurbidsPassive5.png]]
}}
| align="center" width="150" | [[Death's Instinct]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The magic bullets will pour out from the sphere in a consistent pattern, <!--with 3 bullets being fired in a Y formation 2 times and then--> 6 bullets being fired in a star formation 25 times, <!--with that formation---> tilting clockwise each time.
*The magic bullets will pour out from the sphere in a consistent pattern: <!--with 3 bullets being fired in a Y formation 2 times and then--> 6 bullets being fired in a star formation 25 times, <!--with that formation---> tilting clockwise each time.
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily doing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily dealing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
*The abyssal sphere can get stuck on certain walls, more often when facing right, allowing it to deal full damage to any cornered enemies. Whether or not they take magic bullet damage in this case however, depends on if the enemy's hitbox extends out of the sphere's confines or not.
*The abyssal sphere can get stuck on certain walls, more often when facing right, allowing it to deal full damage to any cornered enemies. Whether or not they take magic bullet damage in this case however, depends on if the enemy's hitbox extends out of the sphere's confines or not.
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