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Sharpshooter Syndrome: Difference between revisions

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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Sharpshooter Syndrome
}}
}}
<div style="float: right;">{{#ev:youtube|FoQORn-dUs4|400}}</div>
{{#ev:youtube|FoQORn-dUs4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_POCALADBOLG.png]]
| [[File:SI_POCALADBOLG.png]]
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants yourself '[[Status Effects|Sharpshooter Syndrome]]' buff.
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants yourself {{se|030|Sharpshooter Syndrome}} buff.
|-
|-
|
|
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! rowspan="2" | Mode !! rowspan="2" | Energy Release<br> (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Energy Release<br> (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Magical Attack Increase !! Action Speed Increase !! Headshot Chance Increase !! Duration
! Magical Attack Increase !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration
|-
|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
|-
! colspan=2 | Killing Blow (1) Sharpshooter Syndrome !! Gigantic Sharpshooter Syndrome
|-
! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Attribute Effect
|-
! Duration
|-
| {{SkillText|Killing Blow (1)|110}} || 33 Seconds || {{SkillText|Gigantic|120}}
|}
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<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Damage|true|Chung
|-
|dmg=561
! Mode !! Base
|pvp_dmg=107
|-
|hits=7
| {{PvE}}
}}
| {{formatnum:{{#expr: 561*7}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 107*7}}}}%
|}
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== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:SI_INSHOW.png]]
| align="center" width="150" | [[Intense Showtime]]
|}
<br>
<br>


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*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
*Action Speed Increase is normalized.
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