Artillery Strike - Quantum Ballista: Difference between revisions

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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Artillery Strike - Quantum Ballista
}}
}}
<div style="float: right;">{{#ev:youtube|1kVOHcVGxr0|400}}</div>
{{#ev:youtube|1kVOHcVGxr0|400|right}}
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
| [[File:AS Quantum Ballista.png]]
| [[File:AS Quantum Ballista.png]]
| {{SkillType|SA|B}} Use the arrow keys to set your target, then release the key to bomb the area with one massive bomb. (Performed with Super Armor)
| {{SkillType|SA|B}} Target an area to drop an explosive using the arrow keys while pressing down on the skill key. Invincible while targeting.
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Cannonball Consumption !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Cannonball<br>Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Bullet Attack !! Blast
! Bullet Attack !! Blast
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Artillery Strike - Quantum Ballista|Reversed, Heavy|mp=300|cd=21|mp1=80}}
|-
! colspan=3 | Reversed Artillery Strike - Quantum !! colspan=2 | Heavy Artillery Strike - Quantum Ballista
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! Details
|-
! MP Usage !! Cooldown !! Cooldown
|-
| {{SkillText|Reversed|80|150}} || 240 MP || 31.5 Seconds || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Damage|true|Chung
|-
|dmg=371, 7983
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=133, 2881
|-
|heavy=true
! Normal !! Heavy
}}
|-
| {{PvE}}
| {{formatnum:{{#expr: 371 + 7983}}}}% || {{formatnum:{{#expr: (371 + 7983)*1.44}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 133 + 2881}}}}% || {{formatnum:{{#expr: (133 + 2881)*1.44}}}}%
|}
<br>
<br>


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{{SkillTable
{{SkillTable
|
|
SI INSHOW.png; Intense Showtime;
Gas Piston System.png; Gas Piston System Locked-Expert;
Gas Piston System.png; Gas Piston System Locked-Expert;
FPPhantom Shooter.png; Phantom Shooter;
FPPhantom Shooter.png; Phantom Shooter;
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== Tips and Details ==
== Tips and Details ==
*It should be noted that lag can affect your aiming substantially. Depending on the level of lag, the aiming reticle may move several seconds after input, not move at all, or in cases of extreme lag, the aiming reticle may never show up or fail to deal damage completely.
*It should be noted that lag can affect your aiming substantially. Depending on the level of lag, the aiming reticle may move several seconds after input, not move at all, or in cases of extreme lag, the aiming reticle may never show up or fail to deal damage completely.
**Its also possible for your camera angle to get stuck in-place if there's too much lag, this can oftenly be fixed by a room transition, waiting around 10 secs or using the Skill again.  
**Its also possible for your camera angle to get stuck in-place if there's too much lag, this can often be fixed by a room transition, waiting around 10 seconds, or using the skill again.  
*When shooting the missile, it will attach itself to the closest floor layer below the reticle.
*When shooting the missile, it will attach itself to the closest floor layer below the reticle.
**The explosion's hitbox has the same range '''below''' the graphics, as the skill has a sphere-shaped hitbox.
**The explosion's hitbox has the same range '''below''' the graphics, as the skill has a sphere-shaped hitbox.
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