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Divine Blade: Difference between revisions

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__NOTOC__{{Languages|Divine Blade}}
__NOTOC__{{Languages|Divine Blade}}
<div style="float: right;">{{#ev:youtube|MvbM9SRs2xY|400}}</div>
{{#ev:youtube|MvbM9SRs2xY|400|right}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[File:GrMTrans3.png]]
| [[File:GrMTrans3.png]]
| {{SkillType|SA|S}} Slam the ground with a sword of victory.
| {{SkillType|SA|S}} Slam the ground with a Sword of Victory.
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Explosion (Physical) !! colspan=2 | Max Hits Per Sword !! rowspan=2 | Number of Swords !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Explosion (Physical) !! colspan=2 | {{tt|Max Hits Per Sword|See [[#Tips and Details|Tips and Details]]}} !! rowspan=2 | Sword Count !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Falling Sword !! Explosion
! Falling Sword !! Explosion
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{{Traits|Elesis|Divine Blade|Reversed, Gigantic|mp=200|cd=15|cd1=130}}
|-
! colspan=3 | Reversed Divine Blade !! Gigantic Divine Blade
|-
! Attribute Effect !! MP Usage !! Cooldown !! Attribute Effect
|-
| {{SkillText|Reversed|60|130}} || 120 MP || 19.5 Seconds || {{SkillText|Gigantic|120}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Initiate}}
{{Damage|true|Elesis
{{#vardefine:damage    |500}}
|dmg=500
{{#vardefine:damage_pvp|152}}
|pvp_dmg=152
{{#vardefine:avg_hits  |16 }}
|hits=12*3
{{#vardefine:max_hits  |12 }}
|avg_hits=16
 
}}
{{#vardefine:damage_avg          |{{#expr: {{#var:damage              }} * {{#var:avg_hits}} }}}}
*Average assumes 16 hits altogether.
{{#vardefine:damage_avg_pvp      |{{#expr: {{#var:damage_pvp          }} * {{#var:avg_hits}} }}}}
{{#vardefine:damage_per_sword    |{{#expr: {{#var:damage              }} * {{#var:max_hits}} }}}}
{{#vardefine:damage_per_sword_pvp|{{#expr: {{#var:damage_pvp          }} * {{#var:max_hits}} }}}}
{{#vardefine:total_damage        |{{#expr: {{#var:damage_per_sword    }} * 3                }}}}
{{#vardefine:total_damage_pvp    |{{#expr: {{#var:damage_per_sword_pvp}} * 3                 }}}}
 
{{#vardefine:damage_initiate_avg          |{{#expr: {{#var:damage    }} * {{#var:avg_hits}} * {{#arrayindex:Initiate|0}} }}}}
{{#vardefine:damage_initiate_avg_pvp      |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * {{#arrayindex:Initiate|1}} }}}}
{{#vardefine:damage_initiate_per_sword    |{{#expr: {{#var:damage    }} * {{#var:max_hits}} * {{#arrayindex:Initiate|0}} }}}}
{{#vardefine:damage_initiate_per_sword_pvp|{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}} * {{#arrayindex:Initiate|1}} }}}}
{{#vardefine:total_initiate_damage        |{{#expr: {{#var:damage_initiate_per_sword    }}  * 3        }}}}
{{#vardefine:total_initiate_damage_pvp    |{{#expr: {{#var:damage_initiate_per_sword_pvp}}  * 3        }}}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|-
! rowspan=3 | Mode !! colspan=3 | Base !! colspan=3 | [[Initiate]]
|-
! rowspan=2 | Average !! colspan=2 | Maximum !! rowspan=2 | Average !! colspan=2 | Maximum
|-
! Per Sword !! Total !! Per Sword !! Total
|-
| {{PvE}}
| {{formatnum:{{#var:damage_avg}}}}%
|| {{formatnum:{{#var:damage_per_sword}}}}%
|| {{formatnum:{{#var:total_damage}}}}%
|| {{formatnum:{{#var:damage_initiate_avg}}}}%
|| {{formatnum:{{#var:damage_initiate_per_sword}}}}%
|| {{formatnum:{{#var:total_initiate_damage}}}}%
|-
| {{PvP}}
| {{formatnum:{{#var:damage_avg_pvp}}}}%
|| {{formatnum:{{#var:damage_per_sword_pvp}}}}%
|| {{formatnum:{{#var:total_damage_pvp}}}}%
|| {{formatnum:{{#var:damage_initiate_avg_pvp}}}}%
|| {{formatnum:{{#var:damage_initiate_per_sword_pvp}}}}%
|| {{formatnum:{{#var:total_initiate_damage_pvp}}}}%
|}
*Average assumes 16 hits.


=== Miscellaneous ===
=== Miscellaneous ===
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== Tips and Details ==
== Tips and Details ==
*Each blade has its own hitbox, split into two sections: the blade itself, which deals 2 hits as it forms in the air, one hit while falling, and 3 hits as it gets stuck in the ground, and the explosion upon contact with the ground or a platform, which deals 6 hits. Only wide enough enemies that can stretch past you can be hit by all 3 blades, while only tall enough targets can be hit fully by any given blade.
*Each blade has its own hitbox, split into two sections: the blade itself, which deals 2 hits as it forms in the air, 1 hit while falling, and 3 hits as it gets stuck in the ground, and the explosion upon contact with the ground or a platform, which deals 6 hits. Only wide enough enemies that can stretch past you can be hit by all 3 blades, while only tall enough targets can be hit fully by any given blade.
**On average, a target will be hit 4 times by a blade (falling + stuck in the ground), causing each blade to deal an average total of 10 hits.
**On average, a target will be hit 4 times by a blade (falling + stuck in the ground), causing each blade to deal an average total of 10 hits.
**It is rather easy to consistently land 16 hits of the skill on any given target, as the explosion of the middle sword extends into the range of the other two swords own hitboxes. With the '''Gigantic''' trait, if aimed correctly, you can actually land two swords on most targets, dealing an average of 20 hits.
**It is rather easy to consistently land 16 hits of the skill on any given target, as the explosion of the middle sword extends into the range of the other two swords own hitboxes. With the '''Gigantic''' trait, if aimed correctly, you can actually land two swords on most targets, dealing an average of 20 hits.
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