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Power System: Difference between revisions

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m (I did some testing now that this change has come to NA. Turns out Ain's Spiritualism actually has a higher Damage Increase than standard Awakening now, both before and after Trans.)
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{{
{{#vardefine:ain_awk_base |30 }}
{{#vardefine:trans_diff  |1.15 }}
{{#arraydefine:ain_awk | {{#var:ain_awk_base}}, {{#expr: {{#var:ain_awk_base}} * {{#var:trans_diff}} }} }}
trim2}}<noinclude>
{{Languages|Power System}}
{{Languages|Power System}}
Every character in Elsword has their own unique features that set them apart from other characters.


== Basic Information ==
== Basic Information ==
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[[File:Authority1.png]]
[[File:Authority1.png]]


The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, '''Power''', will activate.
The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full (8000 points), his special system, '''Power''', will activate.


Power has two modes: [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}} and [[File:PowerCreationMagic.png|25px]] {{color|#4488ff|Power: Creation Magic|b=1}}. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning [[Noble Pledge: Eid]], [[Awakened Will: Apostasia]], or [[Wave]], Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default).
Power has two modes: [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}} and [[File:PowerCreationMagic.png|25px]] {{color|#4488ff|Power: Creation Magic|b=1}}. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning [[Noble Pledge: Eid]], [[Awakened Will: Apostasia]], or [[Wave]], Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default). There is a 1-second cooldown after switching.


After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] {{color|#888a85|Power: Circulating Magic|b=1}}. There is a cooldown of 3 seconds after switching.
After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] {{color|#888a85|Power: Circulating Magic|b=1}}.<br/>
The Power Gauge gain depends on your Max MP stat and certain properties unique to the attack.


=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Power Gauge is consumed by 260 (520 in PvP) every second.
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
**Critical, Maximize, Additional Damage, Damage Reduction +15% {{stat|m}}  
**Additional Damage, Damage Reduction +15% {{stat|m}}  
**Action Speed, Movement Speed, Jump Speed +15% {{stat|u}}
**Action Speed, Movement Speed, Jump Speed +15% {{stat|m}}
**MP Gain on Attack, MP Gain on Hit, Awakening Charge +20% {{stat|n}}
**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
**Awakening Time: 16% {{stat|n}}
**Awakening Time: 16% {{stat|n}}
*Power gauge is consumed every second
*Can consume 1000 Power Gauge for an additional dash in mid-air.
*Can consume Power Gauge for an additional dash in mid-air.
**Additional dash count is unlimited as long as you have enough Power Gauge.
<br>
<br>


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*When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
*When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
**Melee attacks will cause one of the following afterimages to appear:
**Melee attacks will cause one of the following afterimages to appear:
***Piercing Slash : 213% Physical Damage
***Piercing Slash: 213% Physical Damage
***Upper Slash : 192% Physical Damage
***Upper Slash: 192% Physical Damage
***Stab : 78% Physical Damage x3 (Always lands a critical hit)
***Stab: 78% Physical Damage x3 (Always lands a critical hit)
**Ranged attacks will cause one of the following projectiles to appear:
**Ranged attacks will cause one of the following projectiles to appear:
***El's Bow : 90%  Physical Damage x3
***El's Bow: 90%  Physical Damage x3
***El's Spirit : 292%  Physical
***El's Spirit: 292%  Physical
***El's Spear : 119%  Physical Damage x3 (Always lands a critical hit)
***El's Spear: 119%  Physical Damage x3 (Always lands a critical hit)
**Cooldown for Active skills: 1 second
**Cooldown for Command attacks: 0.1 seconds
*On the final hit of a Special Active, causes 3 homing bullets to appear that inflict hitstun
*On the final hit of a Special Active, causes 3 homing bullets to appear that inflict hitstun
**Homing Bullet : 256% Magical Damage x3
**Homing Bullet: 256% Magical Damage x3
**Cooldown : 5 seconds
**Cooldown: 5 seconds
*Every time one of the above attacks land a hit, they will drain a portion of the Power Gauge.
*Every time one of the above attacks land a hit, they will drain a portion of the Power Gauge.
*All Creation Mode additional hits have their damage reduced by 40% in PvP.
*All Creation Mode additional hits have their damage reduced by 40% in PvP.
*All Creation Mode additional hits are affected by '''All Skill Damage Increase''' effects.
*All Creation Mode additional hits are affected by '''All Skill Damage Increase''' effects.
<br>
<br>


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*Only have 1 awakening bead.
*Only have 1 awakening bead.
*Able to re-awaken during awakening duration to ascend to next stage of spiritualism (3 stages). Stats gain during awakening depend on Spiritualism stage.
*Able to re-awaken during awakening duration to ascend to next stage of spiritualism (3 stages). Stats gain during awakening depend on Spiritualism stage.
*Re-awakening will reset the default value (30 secs). Various passives and [Awakening Duration] stat increases the default time. Receiving an [[Power-ups|Awakening potion]] will increase the timer.


When your next Awakening Bead would activate Phase 3, either by being in the 2nd or 3rd phase of Awakening or when under an effect that grants Phase 3 upon Awakening, the Awakening Bead will blink. The only exception to this is when you would skip to Phase 3 through the [[Wavering Faith]] Passive Skill, likely due to the Skill's reliance on the Seed of Chaos.<br>
When your next Awakening Bead would activate Phase 3, either by being in the 2nd or 3rd phase of Awakening or when under an effect that grants Phase 3 upon Awakening, the Awakening Bead will blink. The only exception to this is when you would skip to Phase 3 through the [[Wavering Faith]] Passive Skill, likely due to the Skill's reliance on the Seed of Chaos.<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
|-
! rowspan=2 | Awakening Stage !! colspan=2 | All Damage Increase {{stat|m|AD}}!! rowspan="2" | All Speed Increase {{stat|m}} !! rowspan=2 | Critical Increase {{stat|m}} !! rowspan=2 | Maximize Increase {{stat|m}}
! Awakening Stage !! All Damage Increase {{stat|m|AD}}!! All Speed Increase {{stat|m}} !! Critical Increase {{stat|m}} !! Maximize Increase {{stat|m}}
|-
|-
! Before [[Transcendence]]
| {{se|970}} || rowspan="3" | {{#arrayindex:ain_awk|0}}% || N/A || +15% || +15%
!After [[Transcendence]]
|-
|-
| {{se|970}} || rowspan=3 | 30% || rowspan=3 | 33.73%<!--This is a rough estimate based on my own testing--> || colspan=3 | N/A
| {{se|971}} || +10% || +20% || +20%
|-
|-
| {{se|971}} || +11.5% || colspan=2 | N/A
| {{se|972}} || +10% || +23% || +23%
|-
|}
| {{se|972}} || +11.5% || +11.5% || +11.5%
<dfn>}}</dfn>
|}<dfn>}}</dfn>
[[File:AinAwakening1.gif|thumb|200px|Ain's 3 phases of awakening.]]
[[File:AinAwakening1.gif|thumb|200px|Ain's 3 phases of awakening.]]
=== Appearance ===
=== Appearance ===
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== Tips and Details ==
== Tips and Details ==
*Unlike a [[Reckless Fist]] with [[Subliminal Rage]], [[Cor Guardian]], [[Laby]], and [[Noah]], the duration of [[Ain]]'s Awakening is always fixed upon activation as opposed to stacking on the pre-existing duration.
*While awakened, Ain does not receive the 20% damage bonus to his skills like most characters.
*While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead.
*While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead.
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]].  
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]].  
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|-
|-
| 02/02/2023 || 03/02/2023 || colspan=2 align="left" |  
| 02/02/2023 || 03/02/2023 || colspan=2 align="left" |  
*Awakening Buff icon changed from {{se|345}} to {{se|970}}{{se|971}}{{se|972}}.
*Awakening Buff icon changed from {{se|345}} to {{se|970 (Old)}}{{se|971 (Old)}}{{se|972 (Old)}}.
|-
| 08/03/2023 || 08/30/2023 || colspan=2 align="left" |
*{{Buff|'''Attack Power Increase based on Awakening Stage''' increased and unified.}}
|-
|-
|08/03/2023
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |
| -
*{{nerf|Critical and Maximize effects removed from [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}}.}}
| colspan="2" |
*{{buff|Effects adjusted.}}
* {{Buff|Awakening '''All Damage Increase''' increased.}}
*Awakening Buff icon changed from {{se|970 (Old)}}{{se|971 (Old)}}{{se|972 (Old)}} to {{se|970}}{{se|971}}{{se|972}}.
*{{buff|Due to awakening revamp, awakening time now increase total awakening time instead of overwrite.}}
|}
|}
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}</noinclude>