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Pandemonium: Difference between revisions

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645 bytes removed ,  1 September 2023
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m (I added the information regarding whether the debuff is additive or multiplicative. I have tested multiple times in the game it gives the same result everytime.)
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__NOTOC__{{Languages|Pandemonium}}
__NOTOC__{{Languages|Pandemonium}}
<div style="float: right;">{{#ev:youtube|AE6ZME04kRE|400}}</div>
{{#ev:youtube|AE6ZME04kRE|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan="2" | Mode !! rowspan="2" | Shout<br>(Physical) !! colspan="3" | {{se|088|Fear||ed}} !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Shout (Physical) !! colspan=2 | {{se|088|Fear||ed}} !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Received Damage Increase !! Effect !! Duration
! Received Damage Increase {{Stat|A|RD}} !! Duration
|-
|-
| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
|-
|-
| {{PvE}} || 2772% || 20% || N/A || 8 Seconds || rowspan="2" | 200 MP || rowspan="2" | 12 seconds
| {{PvE}} || 2772% || 20% || 8 Seconds || rowspan="2" | 200 MP || rowspan="2" | 12 seconds
|-
|-
| {{PvP}} || 501% || 10% || {{tt|Silenced|Unable to cast skills}} || 4 Seconds
| {{PvP}} || 501% || 10% || 4 Seconds
|-
|-
| colspan="7" | '''[Enhanced]'''
| colspan="7" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 3326% || 20% || N/A || 8 Seconds || rowspan="2" | 200 MP || rowspan="2" | 12 seconds
| {{PvE}} || 3326% || 20% || 8 Seconds || rowspan="2" | 200 MP || rowspan="2" | 12 seconds
|-
|-
| {{PvP}} || 602% || 10% || {{tt|Silenced|Unable to cast skills}} || 4 Seconds
| {{PvP}} || 602% || 10% || 4 Seconds
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Pandemonium|Killing Blow (1), Gigantic|duration=8|duration_pvp=4|duration1=150||130}}
|-
! rowspan=3 | Mode !! colspan=2 | Killing Blow (1) Pandemonium !! Gigantic Pandemonium
|-
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
|-
! Duration
|-
| {{PvE}} || rowspan=2 | {{SkillText|Killing Blow (1)|150}} || 12 Seconds || rowspan=2 | {{SkillText|Gigantic|130}}
|-
| {{PvP}} || 6 Seconds
|}
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|IPTrans5.png; Guardian Force Locked-Trans2;
| width="40" | [[File:IPTrans5.png]]
}}
| align="center" width="150" | [[Guardian Force]] {{Locked Skill|Trans2}}
|}
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== Tips and Details ==
== Tips and Details ==
*The damage from the Fear debuff will inflict splash damage.
*The damage from the {{se|088|Fear||ed}} debuff will inflict splash damage.
*The damage of the additional hit is a multiplier on the percentage of the last attack the debuff target received. For example, if the target is hit with 1000% Physical Damage, they will receive additional 200% Damage.
*The damage of the additional hit is a multiplier on the percentage of the last attack the debuff target received. For example, if the target is hit with 1000% Physical Damage, they will receive an additional 200% Damage.
*The damage of the additional hit is always shown as uncritical and its not affected by attacker's Critical Chance stats.  
*The damage of the additional hit is always shown as uncritical and its not affected by attacker's Critical Chance stats.  
**However, it is affected by Critical Chance debuffs such as [[Swift Assassin]] or [[Eagle's Radar]], making the Additional Damage critical, while also scaling with Critical Damage stat, Critical Damage Increase buffs and Received Critical Damage Increase debuffs.
**However, it is affected by Critical Chance debuffs such as [[Swift Assassin]] or [[Eagle's Radar]], making the Additional Damage critical, while also scaling with Critical Damage stat, Critical Damage Increase buffs and Received Critical Damage Increase debuffs.
*The damage of the additional hit is based on the character that triggers it.
*The damage of the additional hit is based on the character that triggers it.
*Fear explosions ignore guard stance, bypassing shields, knockdown status, and things such as [[Velder's Hallucination|Joaquin's Shield]].
*{{se|088|Fear||ed}} explosions ignore guard stance, bypassing shields, knockdown status, and things such as [[Velder's Hallucination|Joaquin's Shield]].
*Fear debuff can be overwritten by [[Burst Wolf/ModA|[Mod] Burst Wolf]]'s Fear debuff.
*The {{se|088|Fear||ed}} debuff can be overwritten by {{mod|Burst Wolf|1}}'s {{se|088|Fear||ed}} debuff.
*The received damage increase debuff is '''additive''' with your Damage Multiplier stats.
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| 08/04/2022 || 08/31/2022 || colspan=2 align="left" |
| 08/04/2022 || 08/31/2022 || colspan=2 align="left" |
*Additional Shout Damage changed to Enemy Received Damage Increase {{Stat|M|RD}}.
*Additional Shout Damage changed to Enemy Received Damage Increase {{Stat|A|RD}}.
|}
|}
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