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Advanced Metabolic Boost: Difference between revisions

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Added {{stat}} marker based on Tip; removed said tip. Can someone verify whether the CDR is one-time upon awakening, or continuous throughout awakening?
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
m (Added {{stat}} marker based on Tip; removed said tip. Can someone verify whether the CDR is one-time upon awakening, or continuous throughout awakening?)
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| [[File:SI_ADVANCEDMETBOOST.png]]
| [[File:SI_ADVANCEDMETBOOST.png]]
| {{SkillType|P}} Successful attacks with a Special Active skill have a chance to obtain 1 awakening bead. (Cooldown 10 seconds)<br>Entering Berserk Mode (Awakening Level 3) will decrease all Skill Cooldown.
| {{SkillType|P}} Successful attacks with a Special Active skill have a chance to obtain 1 awakening bead. (Cooldown 10 seconds)<br>Entering [[Freiturnier#Berserk Mode|Berserk Mode]] (Awakening Level 3) will decrease all Skill Cooldown.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | Upon Successful Special Active Hit !! rowspan=2 | All Skill Cooldown Decrease<br>(During Berserk Mode)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | Awakening Bead Gain<br>(Upon Successful Special Active Hit) !! rowspan=2 | All Skill Cooldown Decrease {{stat|m}}<br>(During Berserk Mode)
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! Activation Chance !! Awakening Bead Gain !! Reactivation Cooldown
! Activation Chance !! Amount !! Reactivation Cooldown
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| colspan="6" | {{PvE}}
| colspan="6" | {{PvE}}
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| align="left" | 1 || 60 || 14% || rowspan=4 | +1 || rowspan=4 | 10 Seconds || -5%
| align="left" | 1 || 60 || 14% || rowspan=4 | 1 || rowspan=4 | 10 Seconds || 5%
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|-
| align="left" | 2 || 67 || 16% || -10%
| align="left" | 2 || 67 || 16% || 10%
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|-  
| align="left" | 3 || 69 || 18% || -15%
| align="left" | 3 || 69 || 18% || 15%
|-  
|-  
| align="left" | 4 || 99 || 20% || -20%
| align="left" | 4 || 99 || 20% || 20%
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| colspan="6" | {{PvP}}
| colspan="6" | {{PvP}}
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| align="left" | 1 || 60 || 7% || rowspan=4 | +1 || rowspan=4 | 10 Seconds || -2.5%
| align="left" | 1 || 60 || 7% || rowspan=4 | 1 || rowspan=4 | 10 Seconds || 2.5%
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| align="left" | 2 || 67 || 8% || -5%
| align="left" | 2 || 67 || 8% || 5%
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|-  
| align="left" | 3 || 69 || 9% || -7.5%
| align="left" | 3 || 69 || 9% || 7.5%
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|-  
| align="left" | 4 || 99 || 10% || -10%
| align="left" | 4 || 99 || 10% || 10%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Only one Awakening Bead can be awarded per Special Active.
*Only one Awakening Bead can be obtained per Special Active.
*The chance to gain an Awakening Bead will trigger if any part of a Special Active hits an opponent, similar to gaining CP for [[Lu/Ciel|Lu/Ciels]].
*The chance to gain an Awakening Bead will trigger if any part of a Special Active hits an opponent, similar to gaining CP for [[Lu/Ciel|Lu/Ciels]].
*All Skill Cooldown Decrease is multiplicative.
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