Elastic Bomb - Hand Grenade: Difference between revisions

Templates! I'm not sure if the extra bombs should be included in the Total Damage section and if so, how. So for now they've been <!-- ed out.
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Templates! I'm not sure if the extra bombs should be included in the Total Damage section and if so, how. So for now they've been <!-- ed out.)
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__NOTOC__{{Languages|Elastic Bomb - Hand Grenade}}
__NOTOC__{{Languages|Elastic Bomb - Hand Grenade}}
<div style="float: right;">{{#ev:youtube|Rr2nW8VjGVw|400}}</div>
{{#ev:youtube|Rr2nW8VjGVw|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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<br>
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{{clearfix}}


== Requirements ==
== Requirements ==
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| colspan=14 | '''Normal'''
| colspan=14 | '''Normal'''
|-
|-
| {{PvE}} || 371% || rowspan="2" | 8.9 Seconds || rowspan="2" | 9.9 Seconds || colspan=3 rowspan=2 | N/A || rowspan=2 | 30% (Est.) || rowspan=2 | +7 Seconds || rowspan=2 | 2 || rowspan="2" | 30 MP || rowspan="2" | 4 Seconds
| {{PvE}} || 371% || rowspan="2" | 8.9 Seconds || rowspan="2" | 9.9 Seconds || colspan=3 rowspan=2 | N/A || rowspan=2 | 30% (Est.) || rowspan=2 | 7 Seconds || rowspan=2 | 2 || rowspan="2" | 30 MP || rowspan="2" | 4 Seconds
|-
|-
| {{PvP}} || 148%
| {{PvP}} || 148%
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| colspan=14 | '''[Enhanced]'''
| colspan=14 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 371% || rowspan="2" | 8.9 Seconds || rowspan="2" | 9.9 Seconds || rowspan="2" | 9.4 Seconds || rowspan="2" | 10.4 Seconds || rowspan="2" | 50% || rowspan=2 | 30% (Est.) || rowspan=2 | +7 Seconds || rowspan="2" | 2 (4) || rowspan="2" | 30 MP || rowspan="2" | 4 Seconds
| {{PvE}} || 371% || rowspan="2" | 8.9 Seconds || rowspan="2" | 9.9 Seconds || rowspan="2" | 9.4 Seconds || rowspan="2" | 10.4 Seconds || rowspan="2" | 50% || rowspan=2 | 30% (Est.) || rowspan=2 | 7 Seconds || rowspan="2" | 2 ~ 4 || rowspan="2" | 30 MP || rowspan="2" | 4 Seconds
|-
|-
| {{PvP}} || 148%
| {{PvP}} || 148%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Elastic Bomb - Hand Grenade|Light, Haste|mp=30|cd=4|cd2=70}}
|-
! colspan=2 | Light Elastic Bomb - Hand Grenade !! colspan=2 | Haste Elastic Bomb - Hand Grenade
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 24 MP || {{SkillText|Haste|70}} || 2.8 Seconds
|}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Damage|true|Chung
|-
|dmg=371
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=148
|-
|hits=2
! Default !! Extra Elastic Bombs
<!--
|-  
|range_max=2
| {{PvE}}
|awk_hits=4
| {{formatnum:{{#expr: 371*2}}}}% || {{formatnum:{{#expr: 371*4}}}}%
|awk_alias=Elastic Bomb - Hand Grenade, With Extra Elastic Bombs
|-  
-->
| {{PvP}}  
}}
| {{formatnum:{{#expr: 148*2}}}}% || {{formatnum:{{#expr: 148*4}}}}%
*Damage calculations do not account for extra '''Elastic Bombs'''.
|}
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<br>


== Tips and Details ==
== Tips and Details ==
*The Elastic Bomb closest to you is thrown at a higher arc and can land on top of platforms ahead of you.
*The '''Elastic Bomb''' closest to you is thrown at a higher arc and can land on top of platforms ahead of you.
*The Elastic Bombs can bounce off walls and platforms, and will only explode on impact or when their duration ends.
*The '''Elastic Bombs''' can bounce off walls and platforms, and will only explode on impact or when their duration ends.
*When the Big Elastic Bombs are thrown, they are also much heavier. This lowers their throwing arc considerably, making them get thrown almost straight ahead. They will also bounce much less and stop in place quicker. To compensate, their blast radius is massively increased, allowing them to easily hit other enemies near an enemy hit.
*When the '''Big Elastic Bombs''' are thrown, they are also much heavier. This lowers their throwing arc considerably, making them get thrown almost straight ahead. They will also bounce much less and stop in place quicker. To compensate, their blast radius is massively increased, allowing them to easily hit other enemies near an enemy hit.
*The skill's tooltip only mentions the duration for the Elastic Bomb closest to you. The other one thrown further ahead actually lasts a second longer.
*The skill's tooltip only mentions the duration for the '''Elastic Bomb''' closest to you. The other one thrown further ahead actually lasts a second longer.
*The Elastic Bombs added by the '''[Final Enhanced]''' effect are thrown together with the rest and at different arcs, instead of actually throwing the existing ones "a second time".
*The '''Elastic Bombs''' added by the '''[Final Enhanced]''' effect are thrown together with the rest and at different arcs, instead of actually throwing the existing ones "a second time".
**Both additional Elastic Bombs last half a second longer than the base ones, with the further one of the two off-set by an additional second as well.
**Both additional '''Elastic Bombs''' last half a second longer than the base ones, with the further one of the two off-set by an additional second as well.
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